The New Matrix Socket in Blender 4.2

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00:00 Introduction
00:50 The New Matrix Socket
06:07 The Demo File
08:07 Base Setup
11:07 Transform Stacking
14:16 Stack Randomization
16:07 Simulation Setup
19:43 Offset Transform
21:37 Bounce Propagation
23:28 Dynamic Stack Height
24:49 Outro

#geometrynodes #blender #b3d
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We really need more official tutorials like this in regards of hair curves + capturing attributes for custom tools in the header, (emphasis on more official GN simulation tutorials)

activemotionpictures
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Awesome! Not alot of people showcased the matrix nodes in depth yet, besides maybe Cartesian Caramel. 25min of explanations by one of the best noders ever is amazing

pitched
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The best explanation I've ever watched of Matrix in Blender

zack-d-animation
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This matrix tutorial is heroically good. You may be tempted to make three more but you don't need to

harryblends
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Very cool, thank you for the thorough explanation and fun example! Truly appreciated.

nathitappan
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HUGE! Thank you for this, I honestly hated that Transform Geometry was our only way of performing LocRotScale operations. Inversion is huge too!!!

Heavenira
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thank you for explaining these new nodes !

cocamaster
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World changing update! I feel so Motivated

guanorseki
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It's absolutely perfect. Thanks for the explanation!

seeds_bomb
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Amazing and clear tutorial! Please make them more! You are awesome 🔥

viadvenavi
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It would be fantastic if the Blender team started a podcast featuring avid supporters and users of Blender. I hope they collaborate more and post longer videos through the official Blender channel or a dedicated one. These videos could delve deeply into topics like understanding the source code. I'm eager to contribute, but everything seems so confusing. A guided video or tutorials would be incredibly helpful.

Increased engagement with Blender Studio and tutorial experts would be amazing. It would give us more insight into what's happening behind the scenes and help us better understand the software.

jostasizzi
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As someone who learned vector math in school, I'm very excited for this.

algi
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Very helpful and very well explained, thank you, it's really appreciated 🙂

PhotiniByDesign
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Thanks a ton for sharing this knowledge 👏👏

abhayraja
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Nice. Finally. Great addition. Btw, the Transform Multiply node could be improved to have pre/post multiply mode so you don’t have to swap noodles you can just toggle a pre/post toggle. On the same note/node, it's also useful to have this node take arbitrary transform input so you can multiply arbitrary number of input tranforms. See Sverchok Matrix nodes for reference.

BlendingEdge
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1:17 where can we get the "Modifier Profiling" subpanel? I'd love to use this for optimizing my scenes.

SpencerMagnusson
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Imagine the different fractal structures you can make out of this

koktszfung
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Great info! I've been looking for something like this since starting blender. How does the road spawn in as pieces?

bil
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When they said they're releasing matrix nodes, i was exited
But then i was hit with 4x4 **transform** matrix

Guess we're still implementing our own matrices and matrix math when we need to

visaac
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Awesome tutorial!!! Do you have one on how the self-building road was created?

sjurick
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