C++ for Blueprinters | Unreal Engine

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Have you mastered Blueprints and want to take the next step into C++ to leverage more from the engine? It's easier than you think! In this tutorial, you'll learn the basics of exposing C++ to Blueprints, migrating Blueprints, and more.

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Guys, please, please, please do more of these types of things.
This is the toughest bridge to cross for most competent blueprinters like myself.
Without this video, it might take me 5 hours to answer a single question in c++, and this video answers at least twenty of them in a neat little, easily digestible package.
Resources like this are too scarce at the moment. I'd literally PAY for a 20hr course of content like this.

TheJackFrench
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Finally, a C++ tutorial for Blueprinters that does not encourage Hot Reload (and also promote Live Coding). This is good!

MakotoIchinose
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I admire and respect people like you who enjoy teaching others. Your voice is like ASMR and your method in teaching is so clear and smooth. Really, I can't thank you enough 🙏

Soul-gfvv
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This is pretty much exactly what I was looking for, the comparison between blueprints and C++ is really helpful.
Just wish there was more.

EMzuki
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Great vid I've done almost my entire project in blueprints, but to get to ship you really need to be open to expanding your C++ understanding at all times, learn to use VS, etc.

EscapeCondition
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Finally a c++ tutorial. We want more. Nice one.

irtezarahman
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love it! hope to have more tutorials like this were the comparison of BP and c++ specially casting and advance progamming, thanks Epic

stephenhidalgo
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the part where you find the target Library in blueprint was GENIUS! always my first frustrating problem when going C++.

mehdim
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Awesome work! Thanks for showcasing and explaining with such meticulous detail! ⛄

isvalid
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That was an amazing video and I feel like I can actually get started using soft soft. Thank you so much!

zvboyrx
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Thaaaank you much, finally some C++ tutorials, we need more of this plz, we want to learn C++ so give us more tutorials like this .

painleroux
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Thank you for this overview. Learned new things in this few minutes. 😄

VirtualReality-zvoh
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Amazing, thank you. Please provide more examples to learn from, as ever situation has its tips and quirks.

FluteboxFan
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Yeah as Joshua said: More of this please. I have been reworking YT BP tutorials for a while and generally it's pretty straight forward, sometimes even easier and a much more pleasing result... but always, always run into a dead end because some trickery inside a node that is hard to reverse engineer or drop knee-deep into Slate to see the project crumble.
So, please.. more of these videos

deluxepopper
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Great video! Thank you for showing me something other than how to make a callable hello world node like 99 percent of blogs and tutorials!!!!

jarridkamphenkel
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to optimize frametime i reccomend you to spread load of project between all PC components.
To describe it devide area of wisible\hideing area whith autoload on the fly.
Secondly use areas of distance to player, to spread the load between PC components.
Also it will be good to create !physcycly-based destuction model.
And use only Diffuse map in UE whith integrated: light eteractions and physcycly-based Material edition tools in engine itself !
Thank you, and Merry Christmas!

copeiek
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Thank you so much. I just upgraded from Making Waves, so the concepts are familiar, but tNice tutorials is a whole new world! Look forward to

mla
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i would literally pay for more of this content

mikehattias
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Great tutorial, links and program worked fine for me. Thanks for sharing.

anthonysans-nahort
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Exactly what I was looking for thank you.

Liquidamp