PS5 Pro CPU Spec Reaction: Could It Run GTA6 At 60FPS?

preview_player
Показать описание
Рекомендации по теме
Комментарии
Автор

Having moved on to PC gaming I realize how expensive native 4k gaming is.
Sony should be focusing on 1440p 60fps instead of 8K and 4K

NotoriousRawDogger
Автор

Even if was enough, Rockstar prefer to rerelease the game on PS6 with 60fps.

jmtradbr
Автор

Seems like it's gonna come down how PSSR is leveraged. RIP native performace, we hardly knew ye.

xdamnedtobefreex
Автор

If this upgrade isn't going to improve the fps like seriously what is the point lol

ruggerprogavlar
Автор

It really is gonna come down to DF's verdict when they eventually post a video comparing the PS5 version and the Pro version. There's no way of knowing if the Pro is worth the money until we see the difference.

dougiejones
Автор

Why are we even debating this? Even if Rockstar could do it, they won't. We all know this. RDR2 is still stuck at 30FPS for fucks sake.

itslene
Автор

The ps4 pro was an absolute jet engine. Wonder if the ps5 pro will be quieter

Ukbrummie
Автор

Performance mode should be the basic mode when developping for consoles and Quality mode should be the “extra” one. RT should NEVER be forced in any mode.
But all these projections suck big time. I just don’t have the cash to build a pc when a good GPU card alone can cost multiple times what a PS5 cost. I just hope that those 30fps games will have unlocked framerate and that they will run within VRR windows on the Pro. Speaking of which, I wonder if the Pro will have full 2.1 bandwith and 40-60 VRR instead of 48-60

sebastienringuette
Автор

Its worth something that almost all PS5 games have a 60fps attempt and at least fall within the VRR window (I hope the Pro has a larger VRR window, 20-120hz) I know its a pair of super nerfed Zen 2 clusters but a lot of games only have the issue of lower resolutions if you look around. I think it actually makes a lot of sense overall that its just basically the same, I'm sure they would have increased it more than 10% if they could but the faster VRAM+GPU is the priority. CPU time on PS Studio games are really impressive when you run them in VRR, I think its a lot of sloppy optimization at fault regardless of the PS5's CPU being a bit on the weaker side. Its just a midgen refresh after all and the GPU/AI engine has me kinda excited, maybe there's more to that 10%

ItsAkile
Автор

I can't believe people on YT, Twitter, and Reddit somehow think a PS5 Pro will deliver performance similar to a RTX 4080 lmao.

Unicornpirate
Автор

Yes, if they drop the native res to 480p. Jokes aside, there too many games on the ps5/series xs consoles that drop to sub 1080p just so that they can maintain (keyword "maintain") 60fps. We'll see what rockstar can pull off.

forrandomsites
Автор

To be honest we need 60FPS as a base, 30FPS got very high input lag
but I know they will release it with 30FPS and auto aim, if it cross-platform game with PC I need 60FPS then!

othman
Автор

All I want for on is vrr mode allowing 40 fps, I’ll take that.

skermGs
Автор

if rockstar wants, gta 6 can be played at 60 fps even on normal ps5

shadowy
Автор

The Sim Settlements mod for Fallout 4 uses 16 cores if you have them, and I've found Dragon's Dogma 2 taxes all of my 16 cores. A trend?

Safetytrousers
Автор

I’m playing Champions of Norrath on my phat ps2 (disc)at 60fps (from a cpu limited device compared to Xbox and GameCube). I’m what you call “having fun” (was a huge Dark Alliance fan but never got around to Norrath). I’ve also been having “fun” playing through Ar Tonelico (hdd along with a good amount of others I’ve been wanting to play). I put fun in quotations because it’s a rare word used and not sure if some will understand what it means. Also playing Silent Hill Origins even though it’s running at that ugly word that’s used often, “30” fps. I know some of yall will completely melt in agony over such a frame rate but it was interesting solving puzzles that did not hold my hand or tell me where to go next arrow by arrow.

systematicallyshocked
Автор

In my opinion, the pro will target “feels like 60 fps” by improving on the 1% lows. That’s honestly the most noticeable part of framerate anyways. Also, do we even have any idea what type of memory is being used in the pro? If it is a better memory, then there might be no gpu degradation at all. With how memory is unified on consoles, that core clock increase might be more impactful than on a pc equivalent.

funkgab
Автор

Im gonna hold off on trying to get the ps5 pro till it lands and we start to see reviews for the console.

matthewdelima
Автор

This + Stellar Blade are a must get for me.

aidensnow
Автор

It’s going to have a performance mode and fidelity mode.. all Rockstar need to do is lower the internal resolution to let’s say 720-1080p and use PSSR to upscale to 4K, this will allocate more of the CPU and GPU power to make 60fps possible. Yes the console is going to be bottlenecked but that’s not to say the GPU and Memory cannot compensate to some degree, most games on PS5 have a 60fps and even 120fps modes on some so to say that a console with 45% more raw compute performance can’t run GTA 6 at 60fps is wrong, doesn’t matter how ambitious this game is, Developers have been developing this game on the Zen 2 CPU’s for a while now to get the most out of the hardware as possible, my theory is that the PS5 Pro will do 4k 60 using PSSR

williams