This Aiming Myth Destroys Your Progress (it's not what you think)

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There are plenty of myths out there shrouding aim, but in my opinion this is the biggest one of them all.

Follow me on Twitter - @StruthGaming
Follow me on Instagram - @struth_mt

#Aim #Gaming #FPS
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StruthGaming
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I used to start on a g502 with a really high sens and now I play on an HSK pro with a really low sens. I've recently enjoyed the sens randomizer in aimlabs for my practice. Voltaic does well to explain why things like that don't ruin muscle memory and it really gives access to all the aiming muscles you'd wanna use naturally.

gamist
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It's a pity that your aim improvement guides don't get many views. You are good at what you do

nsent
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Hey man love your content! You have a great and natural way to describe alot of motor learning and adaptation principles associated with aim.

Great to see it being simplified while also considering the nuance!

HP
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The example about targeting 8x larger area with 8x lower sensitivity misses other key points:
You're aiming at 8x larger area but the movement you need to perform is 8x longer and you need to perform it 8x faster in order to target enemy at the same time as high sensitivity example. It doesn't make it 8x easier as it seems, it only shifts aspects of aiming that will determine the result. What i mean isn't that 5 cm/360 is justified. My point is different settings put different focus on different aspects, you need to find what's your limitation point (precission, speed, consistency etc) and adjust settins accordingly.

What i like to bring on such examples is comparision of aiming at long ranges vs short ranges which is similar situation. At long ranges you need to move at X times smaller target, that also moves X slower than shorter ranges, does it make it easier or harder? IMO it only shifts focus from how fast you're abled to accelerate/decelerate at close range while keeping as much control as possible vs how precise can you be with single pixel increments.

epiwhee
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great vid. your older vids have been getting me back into my aim game. It's kinda hard for me to find a good sens

VD
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To all people with ultra high sensitivity, afraid of changes.

My early gaming career was 2-3cm/360 too. Then I started to play CSGO, watched some guides, and they taught me how to utilize my wrist and elbow. I set my sens to 50cm/360, and it was kind of extreme at first, but once I started using my wrist and elbow more, it really didn't take long to adjust.

Then, I started playing faster paced games like Apex, Overwatch. 50cm/360 was too slow, and I was afraid of breaking my "muscle memory". I came across some video that said that pros and generally experienced people can adjust sensitivity on the fly, and adjust fairly quickly within the same gaming session. I increased my sens, and... it was true. My 180 turns were too fast, I overaimed a few times, but I got used naturally without thinking about what I was doing wrong.
My sens changed a few times throughout the year - 37-41cm/360, and lately even 32-33, and it didn't affect my performance in a bad way at all. It takes me a few shots, turns, and I'm all set.

I have more than one mouse, some have bigger dpi deviation, some faster feet, some have sensor more towards the front (Orochi for example) - it all affects sensitivity, and yet, I don't really need weeks/months to adjust. I can even jump into a firing range, grab my desktop non-gaming mouse set to half dpi of my gaming ones, and aim just fine.

So yea, don't be afraid to experiment, be open minded, and you'll be able to use different sens in no time!

zares_fnx
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Awesome video, your product looks amazing. I'll add that body size (among other things) also plays a massive role in ergonomics. If someone is going to copy a professional to the T, it's really important to consider the differences in that professional's and one's body. A mouse that's right for TenZ may not be the right *size* for someone else, as an example.

Just a story about myself: I used to play CS:S in amateur divisions and even pulled a sponsorship for a while. I'm also a classically trained percussionist (played professionally for years, I have a degree as well). We study ergonomics and how to use our equipment as "idiomatic" as possible, meaning best lent to match ergonomics to the music being played. (This is like how different video games have different best sensitivities.) Long story short, I developed Tendonitis, because I simply was practicing/performing music too often and for far too long. What I learned from that experience that's relevant to this video, is that I learned the painful way how much of that Tendonitis was actually developed *playing* Counter-Strike. Something to think about. I've deployed most of my ergonomics training to my gaming setup, and my performance went way up. It was like a light switch, and honestly something I should have known better from the start. It's the kind of thing you don't think about until it's too late.

AcoAegis
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This video answers a lot of questions related to sensitivity. Great piece of information as always since i know struth way of explaining long back behind kovaaks videos

zeshansyed
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There’s so little videos about REPEATING chair angle to the table or hand position on the table. My accuracy shoots up by 10% in same conditions in Aimlabs when aligning for optimal glide of mouse. It’s so hard to understand how exactly to know what feeling of something’s off means exactly. Like what movement to make to correct it? Could you make a video explaining how to get into repeatable position step by step? My position is perfectly ergonomic for 15 hours of intense aim, yet it’s very hard to repeat once someone touched chair and it has to be angled again.

IrrationalDelusion
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great video, more people should know about the effects of mouse pad sizes, arm aiming and your elbow height compared to your desk, it truly changes you knowing these helfpul tips.
I used to play on a really fast sens 2 years ago and after some research i discovered arm aiming and troughout the years i went from 27cms to what is now my range of my ideal sens (43.5 to 40 cms) i got really good with this "range" of sens (i got master 1 in aimlabs) after 300 hours of aim training but i can still improve so much i just need to find...
my perfect sens X) (aimers know the struggle)

Maeu
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As someone who always struggle to keep one sens for more than a day here is how i'm trying to fix it, feel free to give advices if you have good ones.

1. Accept that no matter what sens i'll play at there will be work to be done, whether it's on my tracking, flicking or anything else.
2. Setup a sens that would allow me to do a perfect, easy and comfortable 180° with my eyes closed, this way i can base it off something that is not skill related like most videos recommend you to do (tracking/flicking etc)
3. If my sens feels too slow i cut it in half, if it feels too fast i double it, doing that for a couple of minutes trick my brain into thinking that my sens is neither too fast or too slow.
3a. main sens (csgo) = 2 -> 1 or 4 depending if it feels to slow or too fast.

the reason i chose to use the 180 method over every other methods i found is because they all rely on current mouse control instead of "potential". in csgo for example i can play pretty much every sens from 1.5 up to 2.5 (70cm up to 40cm/360) without real issue, therefore making the choices really hard for me.

With this method i ended up at 2 at 400dpi in csgo (51.9cm/360) and no matter what game i play i always land within that range (50-53cm/360) i just go into a training ground or smth and do the 180 with my eyes closed, if i can do it 10 times in a row then i consider it being good to go.

i don't know if it's the best way to do it but at least this way i'm not overthinking as much as i used to.

kannonfps
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when i first switched to-finger tip grip it took me like 3 months to get better lol but now my aim is next level

zlve
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I would have never though about lower sens meaning you have a much larger area to flick to or track in while aiming at a target. I already play at fairly low sens because I get a bit jittery but having this obvious thing pointed out I might just lower it a little more. Awesome vid, liked and subscribed baby

blobfish
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I hit a plateau last year. Cut my sense by about half and immediately improved my tracking. After adjusting to the new macros my flicks are just as good as before with the benefits of lowering my sense.

I can't imagine the sense settings where a sneeze will send you into an mlg montage spin.

Joutube_is_trash
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I trained and coached archery for several years and this problem is very true even there. Some coaches even learn students that "Do what feels good and works for you" which mean the archer will develop bad habits incredibly hard to break when they are set instead of adapting correct form from the start, even if it feels odd att first. What works at first might hinder progress in the end.

pelleban
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For apex changing my cm to 360 made a noticible difference instantly. Also focusing on my target and not the crosshair. Solid

Hunter_IRL
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Good video, I changed my aim style to ftip a while ago and it's game changing. Before I was the strait finger palm grip lol. Using your tip to use raw accell to rotate the sensor in my mouse was also super helpful for finding a comfortable way to grip my mouse.

dartanyin
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As i agree that usually lower sensitivity + practice makes you more accurate, its not always the case bcs of a lot of reasons. Im playing fps since cs 1.6 era, playing other games like valorant, quakelive a lot etc and i have found that what people rarely talk about is elbow aiming which i am doing bcs i have restricted wrist movement. What i mean is that usually people on higher sens tend to finger grip and just randomly wrist left and right, when i aim i have elbow bone on desk and my wrist is stiff and just moving my arm left and right and im far more comfortable and precise like that than i was on lower sens. In cs go i had like 4k hours with low sens maxed faceit lvl 5 or 6 if i remember, after 80h of switch to like 15cm/360 in cs go i had lvl 9 and rising.. I dont say its better but what im saying there is a lot of factors that make you aim/track/flick better in either sens.

Aizenovksy
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that's why I spent nine years perfecting the style of aiming with my long sword. people told me it wasn't comfortable but thanks to this video I can confidently say those wizards won't be laughing when they see me again.

zvkw