Stellaris How To Get More Influence

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How do you maximise your influence income in Stellaris? Influence is a key resource that you need in Stellaris in order to expand your empire and participate in galactic politics, but how do we get more?

In this video I am going to go through all the ways to generate more influence.

Lets dive in!

Stellaris Version 3.3

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And please comment with any feedback, any ideas or if you disagree!
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While not a good way to get monthly influence on a regular basis, Artisan Patronage has events that give a lump sum that can somewhat help on a yearly(ish) basis.

korimiller
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I think with the changes to influence, diplomatic relations need to be reworked. Currently in Stellaris influence limits the number of diplomatic relations you can be engaged in with limited influence however in the real-world nations have diplomatic relations with almost every other nation. I think the amount of influence people gain should increase or diplomatic relations shouldn’t require influence.

For example, commercial pacts instead of costing influence, should be impacted by the proximity of the trading empire. As such you get more benefit from trading with your neighbors. Commercial pacts could also increase piracy risks and empires in between to others engaged in commercial pacts could have the ability to tax or blockade trade.

matthewshields
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Just wanted to say thanks for creating so much great content. I just discovered you a few days ago and have been watching your videos like mad.

shaggysaurus
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Who needs influence when you're a fanatic purifier

Awesomewithaz
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One often overlooked mechanic is that migration treaties actually extend your pop pool. That means that you can colonise planets with foreign pops without having to wait for them to grow on your planets, and thus get all the benefits without spending much influence if you break the treaty right after starting the colony ship

maxpont
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sure you can get +1 influence as a federation leader, and i haven't been in a ai federation for a while, but if i remember correctly it costs a 1 influence upkeep just to be in a federation so that +1 influence really is just there to offset the federation upkeep.

Edit: I played in a federation more recently and it's actually 0.5 influence upkeep so I guess the president bonus is a net gain.

zestypigeon
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I think you get slightly more influence if you leader is the chosen one

taylorbufkin
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Don't underestimate Jim.
He might look like a newbie to you, but you don't want to get on his bad side when next to a koi pond.

TalonBrush
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CALLED IT! I realized day one… hey my empty ships provide influence…. I’m just gonna build a 20/20 fleet early on with spare alloy’s I get to help early expansion! I’m so glad others saw this cheese too!

evansarver
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Defensive pacts need to be brought down to 0.5, they're too expensive. If you want a Defense pact, its just better to form a federation with them. Esp a trade league or Research or Hegimony, as those all give extra diplomatic agreements for free such as research or commercial alongside migration if you want that one.

archmagemc
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There are a lot of funny things you can do with your subject empires to improve your influence too. The most straight forward is just to have protectorates and ministry of truth holdings. But also you will get some influence every time your subject build a new outpost if you have expansion regulated with them. One funny thing you can do is to slowly feed your subject your own empty territory, basically just delete your own outposts and let your subject build one instead so you gain some influence for each one, then after a while you just integrate your subject to get your territory back, you rinse and you repeat. Also, if your subject happens to be building a habitat when you integrate them, you can cancel the build habitat order from their construction ship and get a influence and alloy refund from it.

Tamizushi
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Funny how this works. This mechanic incentivises you to keep at least to a extend a non combat ready fleet at hand which can quickly be made battle ready. A lot of countries keep ships in deployable state but not in active duty to keep the costs down.

Thedespell
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Never thought about the empty ships trick. Definitely gonna use that one in my next game

bambi
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Anyone really having a shortage on influence in the latest patch? I feel like being capped out all the time just by playing the game normally. I feel there is really no need to get all fancy with empty ships.

cheetahman
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I began to play the game with no information pre hand, just vibes and the tutorial, and of course my civilization is... not good. I realized I did something wrong when out of nowhere like 3 consecutive crisis began one after the other and had no influence, no goods, and no clue what was happening

arianikolleortemoreno
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One more thing is to have more vassals and protectorates. You can spam many weak vassals to make influence on them and much much cheaper. The problem may be is that the influence production of vassal depends on habitability and many other parameters. So, to have a good influence income in a mid-game 80-100 years after beginning, you can start as habitats, conquer one empire. Use them as workers on habitats and produce more and more single planets as vasals and protectorates to gain more influence. The problem only, is that you must have the room to expand this scope of vassals, so you must be an empire.

andriyvasilchenko
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Nothing about First contact? I would love someone explaining it and how to game it for more influence :(

Sanvone
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I haven't played for years, and I mainly stopped because the influence system was a huge turnoff for me, the amount of "you need this special resource for a LOOOT of things and you're going to have a hard time to generate more of it" felt like a speed limit for the sole purpose of hindering the player doing anything.
But if I now can increase my influence based on my fleet and empire size (which is usually masive, i'm a "big economy, vast territory, big army" type of player) then it might not feel as demeaning.

mikkelnpetersen
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Nice Twilight Imperium empire, I like to do that too. Now that clone origin is a thing, even Yin Brotherhood can work.

samuelbaumgartner
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domination tradition also give 0.5 influence and lets not forget the galatron!

couguard