Face movement using capture attribute node (Geometry nodes, Blender)

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Index Viewer by Mohammed Riaz Download link
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So basic but so complicated. Useful tutorial

issac
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Thank you very much for simple exercises!

user
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use interpolate domain instead, they do the same job and you don't need to access geometry data by yourself

peiyihou
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Well, thank you. It is super usefull.

blendgat
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Sir please continue this blender Geometry nodes series...

ridmajary
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You are producing tuts so fast, I'm on information overload! (but that's a good thing.) I thought that 3.4 of 3.5 broke up the capture attribute node into separate nodes from 3.3; Though it doesn't matter given its input, shouldn't the capture attribute node not be float but integer too, though this time it doesn't create any warning/unexpected behavior? It's not like it's VEX in Houdini... which makes me wonder if Blender GNs are too unspecified for technical work... idk I'm not a programmer and my bro who's a great programmer just tells me to "LEARN IT YOURSELF, lazy mofo." I tell him one person has to eventually chose what to learn because of time constraints, but he just rolls his eyes.

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