Preview : Godot Dynamic Third Person Camera

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Hi, i just learning Godot Engine and currently working on third person camera. Basically the camera can interact with environment and doesn't clip trough object or wall.
I can adjust some settings like sensitivity, pitch and camera range from in-game settings or editor and its working pretty well.
Next, i try to add switch mode feature for the camera so i can switch to first person and top down mode depending on what perspective that i want to use. With this feature, i don't need to setup new camera again for my future games.

cheers!
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There's a node called "ClippedCamera" that already does the collision check (if you're not using it already)

LuccDev
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You seem very talented! I’d love to see more.

wellhellotherekyle
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Very cool. Also that sure looked like a Draenei! :D

NoLootStudios
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looks like you used the spring arm node nice controller input thing

smashSpikeMC
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Art Fatasy texture and desert would be great. Nice job on Godot.

diegohiroshiysusvideos
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hey can you make a tutorial on this camera?

abhishek-farswan
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where one find that "placeholder" texture use in the floor, the ramp and the wall?

jorge
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Great job! Is this a plugin? if not you should make it one!

redcubegamedev