Phantom Camera For Godot Is Awesome!

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Today we are checking out another Godot add-on, this one is for Godot 4+ and frankly it's pretty awesome. It's Phantom Camera and it aims to emulate the functionality of Unity's Cinemachine and provides a very powerful camera for both 2D and 3D games.

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The level of work and care this guy has devoted to the add-on's documentation is really commendable. I've never seen anything like it. It will be great fun to read through it all.
It would also be great if the community took it upon themselves to little by little improve Godot's documentation up to similar levels with more code examples, most common use cases and even illustrative videos and suchlike.

squarerootof
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Actually you can preview your camera without addon:
1. In viewport window click on view and select 2 viewports
2. Select your camera and preview checkbox will show up
3. Click on the checkbox, now you have camera preview in separate window

VenmGamer
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This is a game changer, the kind of tools I'll probably have in most of my projects.Thanks for telling us about it.

justastream
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If the 3d one is capable of handling collisions on its own without me having to specifically code it so the camera doesn't go through walls, I am sold.

UltimatePerfection
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I've been working with Cinemachine a lot recently and it's good to know that Godot has an equivalent for when I try to learn godot at some point in the future! It's great that godot is already so close to Unity's functionality

btarg
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So for anyone else who was failing the IQ test implementing this in their own scene, you kinda need to throw a Camera2D into your scene, ADD a PhantomCameraHost to that Camera2D, and THEN add the PhantomCamera2D node wherever and THEN tell it what to follow.

marioroberti
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This is SO well timed! I was just looking at this for a project i want to make

dousc
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This video came across my dashboard at the PERFECT time and solved an issue I was having with the camera in my first Godot project - thank you so much!

MTGJoeD
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A quality Godot addon! I hope there is more addons with this quality in the future. Looking forward to commercial asset store for that to be more of the case.

ShiloBuff
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Just tried this out earlier this week, thanks for the video!! I even learned about that tab to show the preview.

WesleyRogers
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this is actually amazing. thanks for bringing it up!!!

sanyi
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You earned a sub, man. Thanks for sharing.

flyntwick
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Wow, this is awesome! Thank you for showing it to us.

Marco-L
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Very nice analogue for cinemachine from Unity. Thanks, Mike, for covering this asset.

pina
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Exactly what I needed, thank you very much!

sarahdancepainter
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Oh damn, I already got a basic camera that's able to focus on whatever the mouse is hovering over, but a problem I was stewing on was to prevent it from looking when the level geometry has nothing to show. If there's a wall, don't look beyond it, so this might help a lot

U.Inferno
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Hi! I'm fairly new to Godot and game development. The documentation is very thorough, but I'm finding it a bit challenging to get started with the Phantom Camera.
Is there a video tutorial that shows how to add and configure the Phantom Camera 2D to follow a player character? I think a visual guide would be very helpful for me at this stage.🥰

nicoletang
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I JUST finished coding my camera movement for my game, but this will come in handy in the future

Gambit-YT
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Wow, I wanted something in Godot like Cinemachine but this is way better than I wished for

SzaboB
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Brilliant. It seems that on a weekly basis I am rewarded for moving from Unity to Godot.

TheRealAfroRick