Godot 4.0: It's Almost a Brand New Engine! Full Breakdown of New Features

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⏱️ TIMECODES

00:00 Introduction
01:43 3D
04:37 2D
06:53 Visual effects
08:24 Scripting
11:21 Physics
12:49 Performance
15:12 UI and Text
17:07 Internationalization
18:05 The Editor
21:29 AI Navigation
22:43 Extended Reality (XR)
24:05 Multiplayer and Networking
25:01 Audio
25:41 Animation
28:01 Supported Platforms

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Unity developer here watching this video right now for no particular reason

SambinoDev
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Ooh, excited to hear about compute shader support! Looking really impressive.

SebastianLague
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"teleporting" between animation states is absolutely goated, it'll reduce so much pointless clutter and make it so much nicer to work with

SymbolCymbals
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Godot's really becoming the Blender of game engines at this rate

WiseSageBum
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Props to the devs that did the heavy lifting. I remember looking at the news for Godot 4 daily for almost a year.

Dante
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Godot 4 couldn't have come out at a better time. Full of goodies, after months it has now matured enough, and Unity, despite being its biggest competitor, decided to help market it a little. Kudos to the lovely team making a polished product for everyone to use regardless of financial status or potential profits.

nikkehtine
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I am a Blender user for nearly 20 years. I do not make games (too complex, no time, not my wheel house), yet I still try to follow Godot development. It's beautiful to see what open source software can achieve.

SachaGoed
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Keep going Godot. We - unity developers - really need good alternative

hnbwxpm
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Mark this as the turning point where Godot Engine really takes off and makes waves not only in the indie gaming space but full on AAA commercial games as well.

AndrewWooldridge
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Cannot overstate the importance of the "Lightness" aspect of Goddot.

I was participating in my first game jam. It was a Company Teambuilding Jam were we could pick our own engines.
I did a little, emphasis, little amount of research and got a short list of 3 Engines: Unity, Goddot and Unreal.
Unreal seemed a little heavy so I looked at Unity and Goddot.
Ultimately I picked Unity because I had heard it being used EVERYWHERE and I assumed that I could find things quickly if I got stuck as it was mature and everybody's probably done something in it.

Installing Unity it was a shlog. It had it's own installer and I needed to create a Account etc.
I got to the point where it needed to download Unity and it has taking a WHILE.
I think the eta was something like 2.5h?

Anyway, I wanted to try out Goddot and I thought "hey, I might as well multitask"

WHILE Unity was downloading/installing, I downloaded Goddot and stared playing around with it!
It was so small it finished before unity and I could run it directly because it is a single binary and doesn't need to be "installed"
I stared figuring things out in Goddot.
When Unity FINALLY finished I running around as a little circle in a 2D field in Goddot.

Do not underestimate the power of lightweights

wezzelinator
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This is a great day for the open source community! I've already been using G4 beta and RC builds and it still feels like the old Godot which made us fall in love the engine but it has greatly improved.

neerkoli
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I KNEW there was a reason I kept putting off learning Godot 3.5! 🤣😋

godofcrap
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Porting for my projects is well under way now. Godot 4 and Godot in general is an incredibly impressive piece of work.

ianclayton
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This basically solves every issue I had with Godot previously, it's insane and amazing to see how much love and care is being put into it.

TrixxedHeart
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this video gonna be helpfull from now on

Duascolheresdetoddy
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Already adaptating my games and apps to the new Godot 4.0 and every new feature review is really welcomed

mdivs
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The engine i decided to learn was godot and until today i haven't regret that decision, godot is an engine with a bright future ahead, his improvements in accesibility, thinking in low end devices and keeping itself free makes it the perfect engine for almost anyone interested in sinking their toes into gamedev nowadays

veto_
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I hope 4.0 to be Blender 2.80 of Godot, let the foss software shine! <3

Beryesa.
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GODOT Code From Zero is an excellent course.
Even as someone who already had a bit of Indie Dev experience.
It is a great way to get familiarized with the Engine.

VaSoapman
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So much love to everyone who worked so, so hard to make this happen. Everything is amazing. My game (long time in progress) is in Godot 3.X, and I basically have to rewrite much of it from scratch for Godot 4.X. But it seems worth it.

EmblemParade