Do THIS Before You Publish Your Godot Game

preview_player
Показать описание
Don't let these basic mistakes make your published Godot game look lazy. These steps are easy to do but also easy to forget when making your game in Godot.

Version used in video: Godot 4.0.2

-----------------------------------------------------------------------------------

-----------------------------------------------------------------------------------

-----------------------------------------------------------------------------------

Featured Godot Games (in order):
GameDev Surivivors
Raimodula
Primal Planet
Warside
The Last Craftsman
Tendryll
Bumpstick
Takara Cards
Katana Dragon
Gormadae
Chess Survivors
Franz Fury
Redorhan
Memori
The Ancient Sun
Fountains
Destroy the Monoliths
Of Blades and Tails
Endoparasitic
Drift
Jump Adventures
Odyssey of Dremid'ir
Retro Racing: Super Circuit
Attack From the Void

-----------------------------------------------------------------------------------

Resources:

#godot #godotengine #godot4
Рекомендации по теме
Комментарии
Автор

There are also options to reduce the download size of your game such as removing the 3D engine or advanced UI elements if your game doesn’t use them.

MIfoodie
Автор

1. make a custom icon [project-settings -> app -> config]
2. make a custom splash screen [project-settings -> app -> bootsplash]
3. set main scene (start point for game) [project-settings -> app -> run]
4. name your game [project-settings -> app -> config]
5. make game full-screen default [project-settings -> display -> window]
6. custom mouse cursor [project-settings -> display -> mouse]
7. import blend files [project-settings -> filesystem -> import & editor settings -> filesystem -> import {blender install location}]
8. use anti-aliasing when doing modern games [project -> rendering -> anti-aliasing]

Hope you have a great day & Safe Travels!

TheSensationalMr.Science
Автор

To make a great looking bootsplash or with some animations, I always set the splash icon to a transparent png image and create a scene to manually do the splash screen.

oolong
Автор

Every time he says "god-oh" a puppy dies

jamesbrooks
Автор

My personal recommendations if you want to release a professional game (for PCs):
1. Set a custom name and icon
2. Make a custom splash screen (not the one Godot provides, make your own animation or effect)
3. Make sure to remove any debugging measures (check your project settings)
4. Compile your own Godot runtime (for game speed/size optimizations and for encrypting your game in case you want to keep your assets from being stolen)
-> I'd recommend setting up a Linux environment because of the broad platform support (Linux <> native, Windows <> mingw-w64, MacOS <> osxcross)
-> Release for x86_64 and arm64 so your game supports the most common architectures

_somerandomguyontheinternet__
Автор

What option do I have to check to change the pronunciation of "Godot"? LMAO.

justaway_of_the_samurai
Автор

Thank you, much more useful than the "simple export" videos everywhere.

miaoumixed
Автор

In Godot 3 icons settings used to be a little bit problematic, I still have no export experience with Godot 4, so maybe now it is easier to manage for all different target OS. Anyway I would add: make sure you set all properties, then export and test every possible aspect on every target OS you chose. Also check the properties of the software to make sure it has your own game+studio info instead of default Godot application info

bit-sized
Автор

1:51
not everyone likes a game starting in fullscreen, in fact i know several people that complain about it whenever a game starts in full screen lol

Kthnx
Автор

Really nice! A bunch of very trivial tips about things that can pull the rug out from under your feet very easily though, and you’ll never see what hit you due to so basic they are. 😆

Montegasppa
Автор

Adding to the icon. Not sure how Godot default projects look after there ported but a lot of engines include tons of files with the application file. In windows you can hide all files and leave just your application with the icon you made. Makes it very clean!

retroguardian
Автор

Man I must say I love your videos, and if you keep this up, soon if not already, you'll be a point of reference in the community when it comes to Godot, thanks for the efforts, I know uploading videos is hard! PS: WILL IT BLEND!

hawkgamedev
Автор

One note about full screen: From an accessibility perspective, it can be a good consideration to start in window-mode. This helps some tools like screen readers. I'm not sure how the latest state is when it comes to borderless windows and exclusive full screen in DX12 but accessibility is in general a good thing to keep in mind.

simonsaysgray
Автор

An awesome video to learn HOW TO frame our projects !!

gregorywatine
Автор

Just yesterday I decided that I would try to make something simple on this engine... and I was wondering in advance how to change all these things in the future. And today YouTube recommends this to me!

inqvizitr
Автор

thank you so much this video helps a lot

derickbrewis
Автор

the way you pronounced Godot made me sick I wasn't ready for that xD

e.c
Автор

Thank you bro the best❤ the best tutorial ever ❤😊

CtxPixel
Автор

You covered Anti-Aliasing without mentioning rendering pipeline.
I'm developing on Compatibility, so I have chosen to not have the anti-aliasing option at all. (Retro style choice)

GenericInternetter
Автор

I WONT LET ME CHANGE DIRECTORY & THUS SELECT A NEW FILE FOR THE ICON OR THE BOOT SPLASH! FUCK!

Barakon