The Big 40K Core Gameplay Update - All Changes Reviewed from Chapter Approved Pariah Nexus

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Let's talk through the chapter approved Pariah Nexus mission deck and what it means for the game...

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0:00 Intro
0:37 New Mission Deck
1:59 Cards and Contents
2:46 Mission Setup Changes
4:36 Tactical Mission Changes
5:55 New Actions Rules
10:04 Deployment Maps
12:20 Mission Rules
18:14 Primary Missions
24:54 Secondary Missions
26:56 All the Secondary Mission Cards
34:18 Secret Missions
38:43 First Impressions
40:27 How Might Armies Change?
42:22 Outro
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The entire rest of the Meta looking at the battle line buffs, especially on rapid escalation: "Oh god emperor, don't let them realize - please don't let them realize..."
Every single green tide player, all their single individual neurons firing as they realize that they can now shove even more infantry models into their opponents faces even quicker: "WAAAGH!"

geonsilberlicht
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This pretty much confirms that they gotta fix 'Nids now.

Wonder whether they'll do it before or after the WR% plummets below 30%

AAwsm
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The replacement servo skull mission suffers from the same basic problem as the present one- you can either get virtually (or even literally) no score from it, or an unassailable lead.

I've seen games where overall equal control has meant the skull effectively sits in the middle position for the entire game, and thus is never wholly within range of any deployment zone at the point scoring is done.
I've also seen (and indeed had one myself) games where one side is able to cram more OC in the space, and therefore gets 2 or 3 turns of movement on them, which means that on turns 4 and 5 the other player's best case scenario is trying to get it back to the central position where it scores zero- they literally can't score the primary for the rest of the game. Even if they table their opponent.

LeviticusStroud
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It's a bit cheeky that the objective markers aren't in the box any more and have to be bought separately! I'm sure we've all got the things by now anyway, but it's the principle of the thing.

Majere
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To my fellow ork players - It's time time for absolute Stormboy Supremacy now. Make Ol`Zagstruck proud!

geonsilberlicht
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inspired leadership is very handy for my chaos marines, easier pacts is great

spoonsrattling
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One note about your Knight analysis: if it says "titanic" then it does not apply to Armigers, who are walkers, vehicles, and armigers, but themselves do not have the titanic keyword. Only the big boi knights have that keyword, so armigers will need to give up their shooting to perform actions. This isn't as big of a deal for Imperial players who have Voidsmen squads and are slightly more incentivized to play large knights, but its harder times for wardog spam on the Chaos side.

nathanswetye
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Waaaagh!
-boss bigzheadz of da greentide in response to this video, m41.1

platypus_slayer
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My understanding for Bring it Down, there is no cap on points you can get from it, so it actually can be a powerful secondary against the right army (knights or Tau)

comeon
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The Shatter Cohesion secret mission could be clutch for Tyranid Vanguard Organism lists against low Ld factions, and maybe less effective but still good for other detachments that lean toward forcing the enemy to take multiple battleshock tests per turn, especially with penalties stacked.

peterallen
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tyranids are undirectly hit again, it's sucks for an army who opened the 10 edition -_-

dantejrl
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My poor nurglings, the little lords reduced to blockers/cannon-fodder QQ

christerprestberg
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I have a question, after watching a review on a different channel do you think horde armies may use under strength units IE 19 boys instead of 20 to nullify the secondary that targets them?

ronaldskeet
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shatter cohesion sounds like a great way to play hyper aggressive. from the get-go, just attack to kill. don't go out of your way for primaries. intentionally have a lower primary score so you get the secret mission, then finish the mop up.

ericrbacher
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I'm excited for my Militarum Catachans 😎

coldsteel.and.courage
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My local game store had their initial promised stock of the cards halved sadly but here’s hoping we can get our hands on some soon

wulvercreative
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Battle line buffs also extend to the detachments which grant battle line status, such as Outriders in the Ravenwing themed detachment. Pretty cool possibilities there but the Orks Boyz are definitely the winners in this respect.

Robotech
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War of Attrition is going to be insane with the Guard and the reinforce stratagem

Kodopitharos
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"Thinking about multiple options could be annoying for the opponent" damn... in a strategy game? Thinking about your opponents moves? Thinking about possibilities? In a strategy game? Thats crazy i would never play a strategy game if i had to think

voltix
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As a Chaos Knights player, being able to do actions and shoot with my big guys is going to make them so much more viable. Also looks like my nurglings are getting swapped for a death blob of flamers+exalted.

Ravnican