Blender 3.0 Beginner Tutorial Part 2: Editing

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Blender tutorial showing you how to add objects and edit them with proportional falloff. Part 2 of the donut series.

Chapter marks:
0:00 Intro
0:30 Adding objects
1:40 Object parameters
5:38 Real-world measurements
7:24 Applying scale
8:15 Flat & Smooth shading
9:42 Subsurf modifier
11:52 Edit mode
14:44 Proportional editing
17:55 Shrink/Fatten (Move along normals)
20:05 Bonus: Select Random

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Spent over an hour trying to get the proportional editing bit to work, to the point it was driving me insane. The bit that is missed is:
YOU HAVE TO HAVE A VERTICES SELECTED, then press G. Then your scroll wheel alters the area size and moving the mouse moves the surface of the donut like in the tutorial.

spacedevice
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10:21 If your donut disappears when you add Subdivision Surface. Click "Edit > Preferences" on the menu bar to open the Preferences Window. Then Switch to the "Viewport" Tab, click "Subdivision" and uncheck "GPU subdivision" below. Now the object should be visible.

render_dream
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07:10 If you get stuck because of a "zoom limit" you have to go to Edit > Preferences > "Navigation" tab > "Auto" and checkmark "Depth"

vittoriobertolino
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A few years ago I finished your donut tutorial in Blender and was beyond excited. Then once I got to UV unwrapping I unfortunately gave up and quit because it was way too hard.
Now I'm following your tutorial once again, this time I won't give up that easily.

Your tutorials are still incredibly good. If you can explain a complicated program like Blender this easily, you're one hell of a teacher!

lynic-
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Year 2060: Blender Guru has evolved to a donut and now exists inside of Blender 6.0 :D

FarQuZeDesigns
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8:15 for anyone else who was stuck or confused because right click unselects all you have to do for the new versoin is select it and press w hopefully that helped one of you guys :)

babydragonbee
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Great series so far!
For those who got stumped at 14:45, try these steps:

1) Turn off the "snap" magnet at the top of the screen. The donut seems to be much too small for vertices to escape the gravity well of "snap".

2) Click on a vertex, then press G.

3a) Scroll whichever way makes the number in the top left corner of the screen (Proportional Size) get smaller. Eventually the coveted grey circle should shrink into view.

3b) Alternatively, left-click once, and go to the "> Move" option that appears in the bottom left corner of the screen. Change proportional size to 0.040.

Move your cursor around, and hopefully the vertex will move, too!
If not, maybe you need to do step 2 again? Hope this helps!

s.j.carroll
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Not even on the third part and I can already think of ways to incorporate what I've learned in order to make some things I had in mind. What a great teacher.

JayJoeVidEVER
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Make the donut!!
Timestamp:
0:00 – Poliigon
0:20 – delete default cube (hotkey:X)
0:25 – add new object (hotkey: shift+A)
1:10 – donut shape (Add mesh > Torus)
1:35 – options for the mesh added
2:11 – recall the options menu (hotkey:F9; or just delete and re-add)
2:38 / 3:04 – make the donut thick (changing minor radius in option menu)
3:26 – changing major and minor segments (resolution of donut / amount of geometry)
4:55 – segments of the donut (40 for major, 16 for minor, < just for reference, can try with your own number)
5:41 – size of the donut
6:08 – properties of the object (the sidebar at the second right part of the screen); (hotkey:N)
6:33 – unit system (wacky imperial!)
6:58 – scaling (hotkey:S), 10cm/0.1m for reference
7:24 – apply the scale, should always be 1.0, otherwise everything will be messed up (CTRL+A to apply > Scale)
8:15 – remove jagged lines (shade flat / shade smooth), (select the object then right click)
9:05 / 9:42 – sub-surf / subdivision surface modifier (right part of screen > spanner > add modifier > subdivision surface)
10:37 – what is sub-surf modifier doing
11:52 – edit mode (1. hotkey:TAB; 2. Top left corner[Object Mode]; 3. CTRL+TAB )
13:47 / 14:35 – add imperfect details to donut(make it bumpy), (hold shift to select multiple vertices, G for moving/grab)
14:44 – proportional editing (hotkey:O)
15:58 – proportional editing for trackpad
17:18 – problem while moving
17:51 – shrink and flatten (moving along normal) (hotkey:ALT+S)
19:20 – problem: why I can’t click on my camera? (object and editing mode)
20:05 – select random
20:36 – falloff type (beside the proportional editing)

enkephalin
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For those stuck at around 15:20 with a keyboard without PgDn/PgUp keys:
1- Edit mode > Select a vertex in the donut
2- Press the G key, *then* scroll up and/or down your middle mouse wheel until the size circle appears so you can adjust it to your needs. Size determines surface affectation radius.
EDIT: Make sure you have "proportional editing" turned on as in the video, otherwise it won't work. Has happened to me. ^_^!

* I'm leaving this here for the next time I forget it, this was a personal peeve from Donut 2.0 tutorial :)

alzamonart
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I bought a book that was a tutorial for blender many years ago. I installed it and immediately gave up because the program is much smarter than I. Fast forward 15 years or so, I found these videos and decided download the latest version and give it another try. You make learning much more fun and simplify the process. I don't even mind the joke about us Americans. Lol I will definitely support the channel and the advertisers so that more great videos can be created. Thanks!

richardmatthis
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21:16 when you are doing scale you need to change the size (1 in/0.1 m) first and then make sure you click the object before pressing ctrl + a and locking the scale.

astridfinley
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An important tip from a fellow beginner, always create a folder for your projects and use save as to keep multiple versions of your models. Undo can only go back so far, so each time you delve into a new portion of your project, make a new version so you can go back just in case you make any catastrophic changes that you can’t back out of. Otherwise you’re gonna learn the hard way.

gold_spin
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if your zooming in slows down after you scaled down the torus just do "View Selected"(with your torus selected hit tilde and then 3)

hineko_
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i spent HOURS trying to figure out everything so when i searched it up and found you, i finally figured out how to use blender for my own projects and little decorations for my 3d printer to print out, thank you a lot for making these videos and keep up the work!

ItsNattyCakes
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Ha you know i love to rewatch these nit only because of how informative these are but how funny it is as well

taunttitan
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What I like most about this series is that you are not PRESUMPTUOUS. You find no need to flex your knowledge and throw in terms that prove you know what you're talking about. That is what makes so many tutorials go wrong. We're here to learn about BLENDER, not here to learn how much YOU know about Blender. It is our first time touching this thing and you explain it with that as your foundation.

jgg
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I'm an engineer who uses CAD every single day - but I've always wanted to get into more "artistic" modelling and rendering. When i found out Blender was free I immediately started diving in. This by far is the best tutorial series I've seen - and I love that you mix in humor and are casual while also being super clear on what you are doing, how it works, and what you might use it for. subscribed instantly

LoganLovell
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Your tutorials are so well organized, they are quite amazing. I really appreciate the free HOT KEY list in part one and advice for beginners. This is my first stab at 3D and I look forward to continuing these lessons. Thank you. USA

Beobout
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This is actually so sick, it feels like messing with clay but with more precision and I can already tell I'm going to enjoy 3D Modeling. Thank you.

ghhn