Blender 3.0 Beginner Tutorial Part 6: Rendering

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Blender tutorial on rendering with Eevee and Cycles. I'll explain what the main settings are, and how to get the best results in the least amount of time.

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Open Image denoise is default for render because it's so much better. It keeps much more detail than Optix. Try both on the same image and you'll see how much Optix over-smoothes things.

PaperHunter
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Oh man, the second I added colour to the icing layer - I felt SO THRILLED. I sent the render to all my friends. Thank you so much for teaching me man

AnshMehraa
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2:20 - If ALT+G is attaching the light to your donut, make sure your Proportional Editing Objects is unchecked

keji
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9:50 for anyone wondering why switching the settings to use GPU is not decreasing render time, you must also change the device under cycles on the right tab to "GPU Compute", it is set to "CPU" as default.

superjimps
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If the part at around 1:00 doesnt work, try:

selecting your camera
hitting the view tab in the top left corner
hovering over the option labeled 'cameras'
and clicking 'Set Active Object as Camera'

Thats what fixed it for me

donetdeath
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Part 6: rendering - Timestamp
0:24 – render (hotkey: F12), just render the image, the image will not be saved to your computer
0:44 – move the camera (1.) (hotkey: CTRL+ALT+ numpad 0)
1:06 – move the camera (2.) (N to bring up properties menu > Enable Lock Camera to View > Middle mouse to move camera)
1:58 – move the light
2:05 – snap objects selected to center of the 3d viewport (hotkey: ALT+G)
2:35 – move the donut
2:43 – move the camera (3.) (hotkey: numpad 0 to switch to camera perspective > G to pan camera, then middle mouse button to zoom; R to rotate camera, then middle mouse to change direction of camera facing)
2:57 – lighting (changing the power (brightness of the light), changing radius will affect the shadow(bigger size = softer shadow) )
3:23 – viewport shading (hotkey: hold z)
5:00 – render engine (Eevee and Cycles)
8:18 – Cycles render devices setting
10:14 – add plane below donut
10:48 – Eevee shadows setting (at render menu(camera icon at right part of screen) > changing cube size (resolution of shadow) )
11:45 – Eevee shadows setting (at light menu(lamp icon at right part of screen) > changing bias (self-shadowing) )
13:10 – still Eevee shadows setting (at render menu > Enable Ambient Occlusion )
13:48 – icing material
14:52 – changing material properties (base color, roughness (0-shiny/glossy) )
15:43 – donut and plane material
16:04 – render slots
16:35 – again Eevee shadow setting (at render menu > Enable Screen Space Reflections )
17:25 / 18:17 – material subsurface (were light enters into the object and scatters out)
21:05 – material view
22:02 – samples
23:08 – denoiser

enkephalin
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10:00 to add a mesh press Shift+A then Mesh>Plane, if your plane is cutting your Donut in the middle select the Donut and the Icing then turn on snapping (the magnet thingy at the top middle) and set it to Face project>Closest then press G and move the Donut and the Icing, it will be snapped to the ground while moving

SabbaLinga
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Several times made mistakes, finally got to this stage, cheers

BRAJAMEV
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To summarize Cycles vs. Eevee:
- Cycles simulates the real physics of light. It calculates millions of photons as they travel through your scene and bounce around. More samples = more photons. In real life, low-light photography is also noisy/grainy because there are not enough photons, unless you keep the camera shutter open for more time to "render" longer, capturing a larger number of photons. Enabling OptiX uses RTX if your Nvidia graphics card is recent enough to support that, while CUDA is slower and uses the general computational capabilities of your Nvidia GPU (HIP is the AMD equivalent).
- Eevee isn't physically accurate, instead it works based on the same approach used to render games in real time, a process called rasterization. It calculates which pixels are occupied by the triangles in your scene, then it applies shading. However this is fakery: it doesn't simulate photons bouncing around the scene, so when it comes to calculating shadows, reflections, bounce lighting, refraction, and other tricky things, it has to resort to trickery. And you often have to fine-tune the parameters of that trickery. With enough tuning, it can look pretty good, but it isn't as easy or realistic as calculating the real light physics using Cycles. But of course, real-time rendering is designed for 60+ FPS in games, while simulating millions of photons is slow (even with modern tech like RTX).

Keavon
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1:00 if you do not have a numpad, go to edit, preferences, input, enable emulate number.
And then press Control + Alt + 0
In Mac it’s Control + Option + 0

halouiyoussef
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I've been trying to learn how to work Blender for a huge while. I couldn't find tutorials as beginner friendly as this new version of your Donut tutorial, just thank you so much, I finally was able to understand all the knowledge I was missing all this time to follow more tutorials. You have no idea how helpful it is ! Thank you !!!

Kemethy
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I've only started learning Blender this week after using C4D for over 10 years and I'm already hooked. These tutorials are brilliant, the hotkeys and tips mentioned are exactly what I need for most of my work. You're an incredible tutor, thank you!

pootjube
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10:14 For those who having problem the plane and donut sort of joining together even tho you've tried to move or scaling it, you have to disable the Proportional Editing Objects at the top menu or just simply press the letter "O". Hope this helps :)

danialdemora
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Apart of it's inmense value for 1st day beginners, these tutorials are the best "Blender tips, tricks and shortcuts" video ever. Thanks again Andrew!

iciervasotomayor
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10:23 for people who can't see shadows on plain when using eevee engine, try these:
make sure viewport shading is set to display render view . It's at top right, choose the forth one.
if the problem exist, select the light in the scene collection, then go data --> shadows --> play with bias until shadows start appearing . thank me later :)

twentysixcents
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For anyone wondering another option for ctrl + alt + numpad0, if you dont have a num pad like me, beside from the tab were you change from object mode to edit mode, there is a button called ( view --- align view ---- align view to camera.) You welcome.

nishithvihar
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I gotta say, I try to learn blender on about 1 month now, and it’s been like 3 days I watch your stuff and man, I learn so much by these!! Thank you, really helpful 🥳🥳

ClementBaudoin
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I've made it this far without a break and man I need one. I will be definitely completing this series and tag you on my post in insta. This really fun and suits my way of learning. I prefer learning by doing it rather than just looking at each setting and learning its properties its much more fun to just have fun with it. Love your tutorials and all the little tricks and tips you give in between. Thanks a lot for this.

krithikailavarasumech
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I started learning blender a few days ago and am loving it so far! I have been using 3ds max professionally for the past 4 years and can already see how blender makes the work progress smoother and easier! I hope it stays that way 😊

joozo
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So excited to see Donut tutorial again in Blender 3.0. I really love your original tutorial because you paved the way for me to achieve my dream being a 3D game developer. After spending couple of times on learning Blender along with Unity 3D, I have published successfully two simple 3D games on iOS and Android, which is the first step for me to achieve bigger things in the future.

vmdone