Blender 3.0 Beginner Tutorial Part 11: Animation

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Blender tutorial on camera framing, aspect ratio, playback, frame rate differences, keyframing, as we make our donut spin, baby.

Chaptermarks:
0:00 Intro
0:42 Camera Framing
9:21 Playback and Frame Rates
11:53 Adding Keyframes
13:01 Frame Dropping
14:43 Keyframing the donut rotation

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Decided to render 5 seconds of a spinning donut in 4K 60FPS now I have to wait for 17 hours. God I love this.

dippinheadspeen
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I am getting close to the end of this tutorial series~! Congrats who are also doing so! Good job everyone! ^0^/

AirisuSG
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For those having a problem to add a new keyframe on graph editor by pressing 'Ctrl + Right Click' as he said on 19:29.

Make sure that you've selected the Z axis on the left and the Donut on the right.

schvilo
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! There are chapters in the timeline to navigate
0:44 – move the camera (numpad 1 to go to front view, CTRL+ALT+numpad 0 to align camera to view)
1:58 – parenting (first select icing, last shift select donut (similar to link in previous tutorial, part10 9:30, holding shift to select multiple) > CTRL+P to parenting > Object)
2:47 – parenting balls to icing
3:44 – rotate the donut
5:07 – change resolution of output
5:58 – focal length of camera
7:03 – clip start
8:33 – composition guide (guidance for the camera view, find the center, …)
9:22 – animation playback (spacebar to play)
9:50 – frame rate
11:56 – keyframe (hotkey:I(Insert) )
12:50 – back to start of animation (hotkey: shift + left arrow on keyboard)
13:01 / 13:55 – frame dropping (at bottom right, Playback > Sync > [Play Every Frame] to [Frame Dropping] )
14:15 – show seconds at playback timeline (hotkey: CTRL+T)
14:47 – position and keyframe donut starting location (at frame 1, rotate the donut > I > Rotation)
15:15 – keyframe donut last location
15:50 – end frame count
16:02 – hotkey: HOME
16:39 – animation curve
17:27 – move around in curve editor (hold CTRL + middle mouse button)
18:35 – dope sheet
19:22 – add new keyframe (CTRL + right click)
20:08 – properties menu (hotkey: N)
20:44 – do math in Blender
21:35 – last keyframe value
22:22 – constant rotation speed (handling with Bezier curve)

enkephalin
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15:29 IF YOUR DONUT IS NOT ROTATING:
Select donut click R to position it - then click I ( with donut still selected then click rotation. Then go to 210 and reposition the donut facing the other way till desire then press I rotation. Then press play it should work.

princess_s
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Photography nerd note: 40mm and 50mm are both extremely popular lens focal lengths (in full frame cameras, which Blender imitates here—other film or digital sensor sizes will have different focal equivalents) for a "natural" look. You'll never really get anyone to agree on which one is most "realistic" to the human eye, although 50mm tends to win out. Some photographers are 50mm fanatics, some are 40mm fanatics. I have prime lenses for both and they're both among my favorite lenses, but to me, the 40mm is just a little more interesting and I like it for giving my subjects a bit more context for storytelling purposes.

Point is: don't neglect focal length as an artistic choice in Blender! It's actually very important. Coming very much from a photography background, let me tell you: you can learn so much about so many art concepts from trying to make things happen with nothing but a bit of glass and captured light. Regardless of your medium, from oil paints on canvas to 3D renders, photography has a lot to teach you. You learn about light and composition most of all. Don't just model your stuff, get it in the frame from the default camera, and then hit F12, and call it a day. Put some time in and get the best render you can by setting your camera up as best you can, and creating the best lighting you can. The art doesn't stop at making your objects and texturing them.

fakecubed
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I was deciding on whether to start learning blender for a while to help improve my visual effects skills and after seeing you remake the donut tutorial I've decided today is the day. Thanks for the great content!

howedaddy
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Always save your blender projects, guys! Mine crashed and I had to start over from episode one

ftwgaming
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Dude you know this is the first tutorial many people do, the instruction has severely dropped off as the playlist goes on. There’s so many times where you jump around and or use keyboard shortcuts without mentioning what you’re doing. Please treat us like dumb children lol. I have to pause and spend 10 min looking up the keybind again or how to move the cam a certain way you do in a split second. I’m so new but I tremendously appreciate this series for getting me passionate about 3D

BrodyJones
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22:48 for those have trouble moving bezier handles, select the first node -> Active Keyframe -> Interpolation -> select "Linear" works just fine and you don't have to adjust the handles at all

CopyLion
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I remember the first series, the one I followed…
Lovely stuff!
Also you should make a tutorial on how to animate a liquid in a cup!

MaxingOutTech
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I've watched a number of tutorials on modeling and other elements of working in blender but this was actually the first I've seen on animation. I thought it was so good! Starting out with the fundamentals of choosing your camera is important, and then making SMOOTH transitions between your movement changes is so essential for it to look pleasing/realistic. I'm impressed by the tools Blender offers and Andrew's knowledge and delivery of this material. Looking forward to continuing to learn.

RYXPfan
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This is why I still enjoy watching beginner tutorials like this, or Grant Abbit, etc. because sometimes you find out something that for some bizarre reason you've managed to overlook all this time. Case in point: I somehow never even noticed the settings menu in the Timeline window. I feel like a complete idiot! Ha ha... Thanks, Andrew, both those settings you showed will be a help. Being a longtime video editor I prefer having timecode to frame count.

WaterShowsProd
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I didn't know what happened to the reference sprinkles at first, on the last video we had them, here we're starting without them. But since the colors are still there on the donut and the sprinkle collection is still in the outline, I guess we we just unticked the box for that collection. I was lost for a second though.

bjfennell
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7:50 just to clarify as a photographer and filmmaker: the thing that changes the ratio of objects size has nothing to do with a focal length: it is all about the ratio of the distance between the camera and objects in the depth axis. Why many people think it's because of the focal length is the fact that you have to adjust the focal length to have a similar perspective. I think that Andrew understands the topic perfectly, but this is one of the topics I like to be very strict while using specific words to explain not to mislead. Great tut series though, thanks!

malz
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what i really love about this guy is he isn't just...pale...you know what i'm saying? He actually talks about other stuff like his life and little dad jokes along the way and roasting america and things. Its like hanging out and doing it with a friend which is quite fun. Btw I've made it this far and I really enjoy doing it so...nice job mate. 👍👍

mohamedasgar
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for the people stuck at 12:30, remember to select a mesh before pressing 'i', and make sure your mouse is not on the timeline tab when doing this :)

aprettycoolweasel
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Finished part 10 a few minutes ago. On point timing!

manufaleschini
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19:30 for thoses who doesn't manage to add a new keyframe just select the previous keyframe on the graphic and do control right click

goupil
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This tutorial was awesome, I made the animation my own with a plate, and backdrop, with 10 hours of rendering for a 25 second animation of spins, camera pans, and music, and finally landing on the plate.

jacobfinch