How to best start your first year as a Lord | Manor Lords Guide

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Everything you need for a perfect first year in a new village! Building order for all your basic needs, early defenses, core production and the first two upgrades for your village.

Manor Lords is a strategy game that allows you to experience the life of a medieval lord. Grow your starting village into a bustling city, manage resources and production chains, and expand your lands through conquest.

Inspired by the art and architecture of late 14th century Franconia, Manor Lords prioritizes historical accuracy wherever possible, using it to inform gameplay mechanics and visuals alike. Common medieval tropes are avoided in favor of historical accuracy in order to make the world feel more authentic, colorful, and believable.

Find more on the game here:

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If you found this useful, please give the video a like and/or leave a comment. It helps me out a lot!

TheDutchActuary
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this is what i needed just a quick start guide. most of these beginner guides are 30 mins long to an hour

TeamSneakBE
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Best tip for Starting, two or 3 house plots and make them very long, add Veg farming = no food issues, rinse and repeat as pop grows.

roguesim
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I bought it, played it and it is great and I will continue to play it and wait for updates because it is really worth it, Manor Lords will be most likely the game that will be on par with Anno when it comes to city building enjoyment. Game kicks ass and with Kaiserpunk and Frostpunk 2 that will come in a couple of months time I will have a blast with city builder games this year!!

EzekielMeron
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This helps so much. When I first started I was so confused what to do. I wish this game had a brief tutorial at the beginning of the game.

CaptainPlankton
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You misses a crucial point. Making gardens on the houses, helps with food production

srennielsen
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Building the church before extra houses offsets the homeless modifier so people move in quicker

mightymork
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I’d recommend making smaller fields, several plots to fill the same space.
The families and/or ox need to finish work in any given field by seasons end, or it is wasted for the year.
Small fields help them knock it out in time and the waste is minimized if you don’t have as many farmers as you thought you needed. Which is a Lot.

michealnelsonauthor
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Hot tip, you can damn near create a Porsche logo using the emblem maker.

Boss-Possum
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Few things I found very usefull .Orchards and Vegetable gardens, make big building plots with lots of land, and you will have basically unlimited food. Its really OP right now. Also start trader ASAP and sell surplus of everything, and use money to make more orchards...

tinejancar
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I'm glad you are doing some videos on this game, I've been looking forward to it for a while.

kiroaepi
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Nice overal video. I'm just curious about assigning family to a hitching post, what exactly that family will do? Question mark in game does not explain it :/ People will use Oxes even If there is no family assigned to the hitching post, so what's the reason to assign family there? Any idea?

nodzenski
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I've seen some guides state to reduce the plot to get that extra house, but in the end you're just depriving yourself an extra Extension slot if you're not making it big/long for veggie garden or orchards. Otherwise, for chickens/goats or artisans, just make the smallest plot possible with enough space to add the extension.

supremiclite
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"the first thing you want to do is to set up your hitching post a little bit closer to your logging camp", you missed like 10 steps in between that?

evaAussie
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Well done! Thank you for this concise round up. Much appreciated.

blakedblake
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Really helpful video cheers man. When's the next episode

Way
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Every time I make it past the first year and get to early combat, I find my cities become a jumbled mess and I have to give up and restart with better city planning in mind. The game really needs some kind of easy overlay to see what each house is doing and draw clear property lines between them.

FindTheFun
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I have generated the very same map as you did on the video! :D Only resources are distributed differently. :)

mmdating
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The camera and graphics in this game really make you feel like you’re in a drone looking down at people lol. Idk what it is, something about the shadows and the angle. Also, the model animations can appear very realistic from a distance lol.

FrostRare
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8:00 i have found that the church location don't really matter, they just need to exist in the territory. that or it'd need a significant amount of distance for the burgage plots to not get the church requirement fulfilled

afiqrizal