Unreal Engine 5 | Getting Started with MetaSound

preview_player
Показать описание
Unreal Engine 5 | Getting Started with MetaSound

Get 50 Cinematic Audio Drones -

Get 500 8-Bit Sound Effects -

#unrealengine5 #metasounds
Рекомендации по теме
Комментарии
Автор

Your ''game engine gods have smiled on us" comment is spot on, 5 is a giant candy store

guyalsfere
Автор

My favourite update is the UI. Looks much more professional and mature. I got sick of the childish looking UI in the previous version.

brazwen
Автор

Thanks for showing! Excited about the new engine

Solcius
Автор

Love your videos man! Keep up the good work.

garethdaviesaudio
Автор

Yes! you are the first tutorial I found on Metasounds. Thanks! This will be a great starting point.

Ryan-tngk
Автор

I knew you'd be on this as soon as I saw it in the feature list ! I've been digging around in it myself and I'm impressed. It looks like Epic are basically attempting to add their own Max/MSP or Pure Data style features right in the engine.

danieltaylor
Автор

Wonderful, Great articulate creator. - thx so much.

BR-hiyt
Автор

Great intro, thanks!! Just subscribed.

ajryangameaudio
Автор

'beautiful background...subscribed

toapyandfriends
Автор

Aw man, I have to go play with this now!! :o Nice to see a quick example using On Finish as well, and am curious what other sorts of useful stuff it can do.

HiImCurtisMc
Автор

I'm trying to learn UE5 Audio and this was incredibly helpful as an intro with no prior experience. Thanks, I'll be sure to sub to your channel now

devinm
Автор

7:05 HOW do you do that? How do you get the "Add event for Trigger Box 1" in the level blueprint?
Ive tried having it selected, ive tried dragging it in, nothing.

Edit: oh my god you have to have context sensitive turned on....
I never have that turned on (because it hides stuff). Oh man..

Baleur
Автор

started my ue 5 and got a little confused as to where is metasound so thanks for helping !

iranapstablup
Автор

Thanks for this! Do you plan to cover more on this? I would especially be interested in music system applications since this was always the thing where UE4 seemed lacking/not really made for to me.

Also: Do you know if metasounds can access parameters from outside (like float/bool variables from other game systems)?

ximanuelkantx
Автор

How do you feel this compares to FMOD/Wwise? Seems to be more or less feature parity for most use cases, excluding the GUI approach of the aforementioned

iodinex
Автор

Great video! thank you! did you notice the orb come over your shoulder at 00:00:35 and shoot over to the left side of the screen?....haunted house? but thank you for the vid my guy!!! hope you see this cause a response would be awesome!

Alaskanrefuge
Автор

Is it possible to expose some of the audio parameters in the blueprint? Like if I create a metasound element with a sine wave oscillator, but I want to control the frequency of the oscillator from a blueprint?

mjrmls
Автор

I see that we can set the start of a sample inside this system, but can we set the end?

iShrekedJoeMama
Автор

I see noone asking this, but how do I make the sound effect end after trigger? I tried Destroy Actor at the end, but it is not an actor, and also the Stop function in Audio section also gives a error. How could I do this? Thanks, great vid btw!

trainingwheels
Автор

Hi, my outputs and inputs are blocked.. I can't delete for example "On finished" help

renatoe