Unreal Engine 5 Tutorial Make a Playable Metahuman in Just 5 Minutes!

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In this quick and easy Unreal Engine 5 tutorial, learn how to create a playable metahuman character in just 5 minutes! Follow along as I guide you through the steps needed to set up your metahuman in Unreal Engine 5, including importing and customizing the character, adding animations, and setting up the controls. Whether you're new to Unreal Engine or just looking for a fun and easy project to work on, this tutorial is perfect for you!
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Great tutorial man, you saved me a lot of time, especially on how much more simpler is your tutorial... I really don't get how those guys manage to stretch those videos to 15 minutes without actually explaining the errors and stuff they're doing - and then you come and wipe the floor with them. In short: You're awesome, thank you!

MateoTheDev
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After watching a bunch of tutorials and being recommended a $90 plugin on the Marketplace that handles static mesh merging, this was by far the quickest and easiest method I've used. Thanks a ton for this!

Sysyphus
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Searched many tutorial for metahuman, This video is the best .
Simple, newest version, explanation😊

Getting close to my first game! Thanks

san-qnci
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Really helpful, thanks. It took me so long to try and do it on my own. I found your video then I finally did it. Great work.

CrazyCowboy
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thanks this was very useful! in my case after everything I was still watching the default third person model, but I just click on PlayerStart > Game Mode > Default Pawn Class (there I selected my character) that solved the issue. Thanks for sharing this.

dnm.design
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Very good tutorial...I have this on standby every time I set up a playable metahuman....Great job!!!

juniorthompson
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Absolutely amazing man! I've seen so many tutorials where the guys just clicks/drags/clicks, etc., done - with no explanations. You clearly know what you're doing and explained this very well. It's 100% working in my project.

_Rodders_
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@4:31 in 5.1.1 you won’t need to copy the BP_thirdpersoncharacter controls it was fully set up for me to control after that. You should be able to skip to @5:21 and continue on from there.

Cinematoginsanantonio
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Excellent, short and simple. Thanks brother!

StudioSquires
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Beautiful tutorial! Thanks very much, trying to learn this a few hours before a game jam XD

Lutzow
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Muchas gracias brother!
Love the way you explain.
i will watch more of your content

centuriondev
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I tried 3 times to get metahuman to work on my own, but I failed every time. Your tutorial finally helped me. There are options that I didn't know they even exist or what they do. UE is so complex and learning material is very limited. Thank you for this video man, appreciate it.

MilanDuric-vo
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Thank you for such an easy to follow tutorial. I watched so many and yours, was by far the best. You deserve a sub. Just need a tutorial now for changing vehicles.😉

eddielonestar
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Goodjob! I knew a fellow South African would be able to help me out the quickest!

gerhardbotha
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Also another thing, its only necessary to copy over input mapping, just the top one at begin play. Because it is a child of third person, it will have the inputs working.

muller_digital
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Hi! Here everything went well, all the steps! Thanks a lot for the class :D

thiago.bandeira
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You save my life! Many thanks! Perfect tutorial!

ArtLivinets
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Short sweet and to the point well done

FTWSamFisher
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Incredible, simple mode, super easy. Great tutorial. From Brasil

imanipulado
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For the begin play, you can probably just link the parent begin play instead of copying the entire graph over. To get the parent event function you need to rightclick the event begin play in the child blueprint. The other custom events should be inherited from parent class unless you need to override them in the child class.

wywarren