Making A Giant Space Explosion! - Unreal Engine 5 Space Game Devlog #27

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This week we got to add big explosions and new planets to the game! Not a bad week :)

Game Collaborators:
Scralar on Discord

Timestamps:
00:00 - New ShockWave Mine

#unrealengine #unrealengine5 #unreal
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looks cool...reminds me of the bombs jango fett uses in attack of the clones...

also it would be cool if at farther ranges the mine or some type of mine puts out an EMP effect that slightly disables your controls temporarily

commandingsteel
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Can we steer away from the 'shockwave' mines? Having a free-floating ship that maintains momentum is a + for physics, but having a shockwave in space is quite a -

Why not have a fragmentation effect? Even a 3D expanding frag wave or a 2D one which gives a visual indication of damage drop-off since the shrapnel gets more and more disperse the further out it makes contact with the ship.

KOOLURATOOLGaming
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Levelcap going to complete this game way before Chris Roberts finishes his game

SuperMontsta
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I love following the progress you're making 👌

I find the circular two-dimensionality of the mine shockwaves a bit strange – not impossibly or implausibly so, but their non-spherical nature has me thinking the mines were made for a two-dimensional universe. Of course, it makes sense in the realm of the game's logic – but not so much in the realm of the game universe.

I does make me consider if more precisely shape-charged mine variants might make for interesting gameplay opportunities.

Keep up the good work, and thanks for sharing 💚

AndersHansgaard
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Awesome! Can't wait for it to be done! 🔥🔥🔥🔥

shanek
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I’d love to see a level with a massive ocean planet!

Jinglestv-xzhu
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Hey im color blind and I can barely see the stuff in the game. I have to use all my focus to find the ship. Please add at least highlight or something for people like me. It's what battlefield/cod does to separate player from background

troybeardjr
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Love the progress you guys have made, I'm sure the visual circles are intended for visible mines via sensors etc. But here's a thought, what if when it comes to level design, the possibility of the mines being placed in dense astronomical clouds like what you have laid out for the environment where it more or less hides those borders making stealth type missions have more risk/reward type of systems. Also for backgrounds a simple nebula can go quite a ways I feel, I mean if you think about Star Trek Voyager, a lot of their footage was of cross views with nebulas in the distance and such. Just a thought ^_^ keep up the great work!

dragon
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Where r u learning how to do all this stuff anyways? I'm hitting some major walls in my own development and want to know if you've got any tips or sources for learning.

laxatory
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Is that the mine map marker from Battlefield? 👀

Mazapine
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Set up some funding. Let us buy ships, subscriber rewards

JVsGalacticAdventures
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Can you make the ship's thrust displace or cut a path through the dust clouds?

rickjames
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What's the "scope" of the overall area the game will take place in? Just a few systems in an area of a galaxy, or the whole or a huge chunk of the galaxy? If the latter, you could use different galactic regions to create the varied background starfields, very dense and bright towards the center, darker and more sparse out, maybe even the galactic disc somewhere?

EfrainMan
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Hide loading screens. Make 2d Star citizen!

JVsGalacticAdventures
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I just started getting into sound design in my 30s. I tried learning unreal but wasn't for me.

serialboon
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its just a day long commercial, he does not show any coding as he promised

kistebecks
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Modded Freespace 2 looks way better than this.

TheGXDivider