Google Maps in Unreal Engine 5 is INSANE!! (Tutorial)

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Here we show you how you can download Cesium plugin, setup your Google API and finally load 3D maps in Unreal Engine 5.

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You don’t need to make a new account.

Simply under your projects in your Google API create a new project and then enable the tiled map api again. Then copy and paste the new api key in.
It will then refresh

If you can’t find your Api go to credentials on side of the page
and make sure the project is set to your new project. Then click show api key

tomrey
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The more important question is ‘who does your hair?!’😅

wayneparker
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imagine that google maps itself could use these techniques in near future to increase the quality of the 3d maps.

innsaeimaster
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It literally blows my mind how fast all this becomes more and more accessible for the creatives around the world, so much of new possibilities and inspiration :O <3 Great video!

vatogomareli
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It's a question of time until someone decides to use the full potential and AI and programming tools to make a game with Unreal Engine 5 and use the real world to make a GTA/Sims like game.

Pouffly
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Hi, I am creating a stylized scene and I need to edit the map a bit. Unfortunately, Cesium does not create a landscape. Is there a way to convert it to landscape or possibly create at least a heightmap?

Separatus
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You two are insane ❤️
Thank you so much for educating us

GsChandra
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Really cool work from Google Maps team and Unreal team. Really long overdue because Maps and Street Image data was there since long. Google should convert all data into API Calls and give real city data (without people, other identifiable etc.) so that game actually become more immersive. No need of complete data of complete world, just enough for the game - such as a few cities etc. So, this way no risk of data loss for Google.

rahuls
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Is there a way to just get the topography with terrain? I’m working on a project dating back about 1000 years and there were no buildings, just forest. Thanks!

BuildBeach
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So much value here guys, and your growing subscriber count is reflecting it. Useful beyond belief. .

austinastray
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Thank you guys, awesome stuff! Unfortunately for my region, Google maps do not have 3D models of houses and trees. But it would be very useful to be able to export the height map from Cesium 3D tiles or any other way. I would be grateful for a hint on how to do this.

lexastron
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Excellent tutorial. Your care and concern for your community made it easy for me to subscribe as well.

Mr-Evil-Dave
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I love you guys, you're very nice sharing this knowledge!

abdelilahtammari
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question, when having the camera fly by how can I make it so that the mountains in the background stop changing? for example I have my scene ready with camera movement but as the camera moves through the scene some of the trees in the background shift and change into another frame from a different angle, is there a way to keep the same picture of the mountain still? or is this because of the lack of photo info it has on the area?

alex.febres
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Say I wanted to import an architectural model and use this as context - is there a way to delete or hide a specific building within this map? i.e. 'download' a portion of it so it does not have to continuously load and delete out the mesh, or something similar?

calvinrogers
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Thanks! Any idea why my maps are loading in all white?? Its loading in all the data but everything is just blank white, or I can change to wireframe to see. However the textures aren't loading?

lowellconnector
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So I now question using this is it possible to export a small section as an obj file to bring over to other softwares like maya or blender?

ZUnknownFox
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Is there any way to go back in time, just as you can in google earth? If I need a place that has changed a lot since...idk, , , 5 years, can I change the date of the displayed map?

donroda
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How did you get the text to cast a shadow? Im using 3D text, but do i need to delete the lighting they have and add my own?

backflipsaresweet
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Hell yeah! I love your enthusiasm than whatever you guys are talking about!

A_Train