3D Pixel Art In Unity

preview_player
Показать описание
Heavily inspired by @t3ssel8r. Made with Unity URP.
Рекомендации по теме
Комментарии
Автор

Recently I found t3ssel8r yt channel and felt inspired by his art style, I will try to make a game with it in the future and I'm happy that I'm not the only one.

salomaoborges
Автор

What a great piece of work!
I'd like to ask you a few questions and I would really appreciate it if you could answer them.
1. How did you implement the effect of the grass shaking in the wind?
2. How did you draw the glass texture? (It's not about gpu instancing, it's an idea to create a real texture.) The glass texture I use is not as neat and cool as you are..

brr
Автор

would you ever release a tutorial or even the shader itself on how this is done? I have been wanting to make a game, but suffered an injury 2 years ago in my arm so I can no longer make my art assets (and I really wanted to) but I can make 3d models in blender as its within my range of motion. I was super dejected that I'd never be able to make my game until I saw this, and it sparked hoped. I'm trying to learn how to make custom unity shaders but wow, its...a lot. XD So yeah, just wondering if its something you have plans to make or release on line (either free or paid at this point) :> Looks great! Keep it up!

ArgamaWitch
Автор

this is beautiful, hope I can recreate it

jehriko
Автор

I love this style and have been watching through t3ssel8r's videos trying to figure it out, if you have any brief pointers or tips I would be more than eager to learn how you accomplished this! looks great!

Nuttist
Автор

How do you make your camera subpixel/pixel perfect? I suspect its something on lines of snapping camera next to the nearest pixel. How do you do it?

anshulkumar
Автор

Hi, how did You do the hard edges on campfire light? Is this volumetric light sphere or something else?

wrathofkoniu
Автор

hey Dominic! Looks super clean. Great job. When you get the chance, if you dont mind sharing how did you get rid of the pixel creep? i have a camera following my player and the pixels go crazy whenever moving.

minima_studios
Автор

Looks great. I'm also trying to build something in that aesthetic, but in Godot.
Keep it up!

ersatztutor
Автор

Cool!!!! any chances to see a useful tutorial?

IndieGamesWTF
Автор

Is this whole screen pixelation or per object? The shadows and lighting seems very good compare to full screen pixelation

tigerspidey
Автор

Hi there, first things first, I love it how you've managed to make something such amazing. I would like to ask you something if it's fine. How did you create that pixel effect in your project and what did you do to make that grass? did you use shader graph or gpu instancing perhaps. Oh, and also were you following MinionsArt tutorial on how to use toon shading with shader graph to get this kind of an effect? I'll be more than grateful if you find some time to answer my before mentioned question or even share some tips/tricks.
Thanks and best wishes!

mrveyonek
Автор

Damn looks great, do u mind sharing how u achieved nc movement of camera, cause i tried multiple times, using pixel perfect camera, but it works mostly for 2D, and tried to recreate my own that could rotate but all attempts were even, any tips pls?

Fahrc
Автор

How do you make the outlines color depend on the object?

Lodred
Автор

I know it is a lot to ask, but could you release a tutorial because I want to learn how to make these type of things like shaders and URPs. Or if it is too much, could you share how you learn to do this so I can have a similar approach too?

anselmonoriega
Автор

hey! i'm pretty new to all of this, but i managed to recreate a basic look of this with a simple toon shader and gpu instancing for the grass. how did you manage to apply a billboard effect to the gpu instanced grass sprites?

sora_
Автор

great work!
how did you approach the clouds shadows? they look very nice

DcCoO
Автор

I've been searching the method for pixel effect and i'm really confused about the shader and the pixel effect. So basically to achieve the pixelated look is just to lower the res render texture, i don't need the shader since the shader is just the color of pixelated style?

pogisidave
Автор

Is this achieved on the Shader level per object or is this a post effect applied to the scene

hunterreborn
Автор

I am new to unity, is it very difficult to achieve the pixel art result?

MarioFernando