Procedural Pixel Art in Unity

preview_player
Показать описание
Created with Unity and Blender. Pixel rendering still needs work, and cube character is just a placeholder for now.

#unity #unity3d #blender #pixelart #shadergraph #demo #prototype #indiedev
Рекомендации по теме
Комментарии
Автор

If youre not already working on a solution for the jitter heres a tip:
Snap objects and the camera to a grid that doesnt allow them to move less than a full screen pixel.

VoidplayLP
Автор

I recommend snapping the camera to the nearest pixel. You will still get that smooth motion but it will remove the pixelated shifting we are seeing that causes edges to "slide" and grass to "flicker". Very cool effect none the less. I still have yet to make my own and this is definitely better than I can rn!

SpicyMelonYT
Автор

I can only imagine what a more polished and varied version whould look like. This is very pleasing to look at

ytivarg
Автор

To fix jitter do the following.
render the world at a lower resolution for your pixel art and include 1 pixel padding around the edge.
snap objects and the camera to full pixel increments (the size of one pixel art pixel) but remember the amount of movement lost when snapping the camera.
when upscaling add back in the camera panning movement lost by snapping the camera to the larger pixel art pixels while still snapping to the larger pixels.

jackriddell
Автор

You could maybe bake them unless they change so still objects don't look so jittery?

Frosty-zdrl
Автор

A lot of people are talking about fixing the jitter now and yeah i get it but somehow its really alluring too, almost gives it a ps1 style 👀

Chomoher
Автор

Looks good! I like the geometry of the rocks at the beginning. Hope to see more!

BitByteBit_
Автор

Dude this video was hella dope. Love it

deadspline
Автор

That's incredible work! My advice would be for un-uniformed objects like the tress change the normals on the faces to point upwards in blender, like (0.0, 1000.0, 0.0)

graphics_gurunt
Автор

That's so cool! I've never seen procedural generation used like this

AtharvaS
Автор

One of my favorite filters in games, it just makes me feel like... so... Nostalgic?

AltKaxREAL
Автор

Any Tutorials on how to fix that jitter. ???

ULTRADARKSETH
Автор

how to achieve this pixelated look in 3d space?

hehexd
Автор

Pixelart or orthographic cam with low res script? Either way v v 0o

davidj
Автор

Rendering something in low resolution is not quite Procedural Pixel Art...

LevitskiSRGE
Автор

This is lowpoly not pixelart, yet it looks cool

petrkolomytsev