Making a Smooth Pixel Camera for 3D Pixel Art

preview_player
Показать описание

We created a pixelated camera system for 3D games in Unity. It provides and interface to rotate, move and zoom the camera freely. The pixelation resolution can be scaled and it works with any aspect ratio which is updated on changes even at runtime.

In the video I go over the steps we went through to create the system.

If you are interested in the system we created an asset out of it:

Music used:
– Bert – Coastline
– Provided by Lofi Girl
Рекомендации по теме
Комментарии
Автор

Hello! Your design is amazing and I'm very intrigued. I'm ready to buy it, but I'm wondering if it's allowed to use it for commercial purpose? This tool is so awesome and intuitive and seem to help the project visual a lot

xlimitx
Автор

This is awesome dude I ope you guys finish I would love to use this in a project.

BrandonFerrentino
Автор

That's very nice, I was wondering if something like this was out there. I love pixel art, but I was thinking in the future I would want to make a 3D game for various reasons, and pixel art seemed non-viable for a 3D game.

I was planning on using Godot, however. Is it possible to somehow translate this program to it, or is it practically restricted to Unity? Not asking if you'd translate it yourself, just wondering if it is at all practical to do so. I'm planning on learning game programming through Godot, so I'm especially not sure if it's a project for my inexperience.

Digganob
Автор

Hello. can you please tell me how to make a lot of grass like yours?

stkl