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Making a Smooth Pixel Camera for 3D Pixel Art
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We created a pixelated camera system for 3D games in Unity. It provides and interface to rotate, move and zoom the camera freely. The pixelation resolution can be scaled and it works with any aspect ratio which is updated on changes even at runtime.
In the video I go over the steps we went through to create the system.
If you are interested in the system we created an asset out of it:
Music used:
– Bert – Coastline
– Provided by Lofi Girl
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