Unity 3D Pixel Art Explanation Video

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in this video I would like to explain how I achieved the effect for consistent pixel edges inside Unity.
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Very nice, you should definitely do a follow up video explaining the shaders ❤❤🔥🔥

luchoPueyo
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Very nice! Thank you very much for breaking this down, it will be super helpful to the community :)

Would love a video on the gradient shader as well -- it looks beautiful!

sveden
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Hi!

9 months later and it seems the pixel perfect camera in the asset has changed, it seems to now require a 2D renderer instead of the 3D one you seem to be using? although Im not sure since you dont specify

timferbeek
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This is a solution that I wouldn't have thought of. I made mine with a script that controls everything but this is still cool to see. But I can't see how rotating the entire world can be a good thing. I feel as if you'd run into more problems with the world rotation compared to the one problem of solving the camera movement.

dominic_sanchez
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really great video! also the orthographic camera helps a lot with the pixel art look

zaidkiwan
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Pretty cool, I'm probably never gonna use it but it does look incredible

cheesymcnuggets
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looks great! especially the water and gradients.

starbi
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very nice! something I've wanted to try doing as I learn unity

coconut
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Looking good! The rotating reminds me of how outer wilds tackled the floating precision errors with world position. How does this handle aspect ratio changes? That was something we had to work on for a while.

Voyageonyt
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Love the shaders! I think you would benefit from my UPixelator addon (you can use it on top of your shaders without changing them) in which I've solved the problems you mentioned and more like any camera rotation, smooth camera follow, UI follow, jittering of static and moving objects, mouse events, builtin and URP specific issues and am now working on multi camera parallax. I'm actively developing it for my game and got more things planned. Cheers

radivarig
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If you did roate the world would rotate all the entities in that world as well, by default or would you need to parent every entity to the world so when the world rotates npcs or interacterbles aren't left behind appearing to float away when the player changes their direction?

hyper_fn_al
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Hey, when I add the Pixel Perfect Camera component to my camera it is missing features like the upscale render texture, crop frame and stretch fill. Any idea why this is? The pixel perfect camera seems to be doing something but there's still an obvious jitter when objects are moving.

andstriker
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Could you explain the shader in another video?

rchrdprz
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Would love a video on the geometry shaders, looks great!

benkahlert
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Rotating world is not a cheap way to do. You may encounter performance issues regarding bounding boxes. As @dominic_sanchez said it will provide extra steps to most of your code and make it a pain in a bigger project. You also cannot rotate terrain if you want to use it.

jebaklesny
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Do you mind explaining more about the Render Texture and the Render you have in your Canvas?

REEHEEX
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Have you figured out how t3ssel8r did his water reflections? Also can you give more details on the entire project setup? I am new to Unity and I don't know which template you chose to start or how to get some of the panels on the right. For example, I can't see the Rendering, Environment, Output, etc panels at 2:20.

kellymcguire
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What happens if you apply a Cinemachine virtual camera? Can this help with rotation, panning?

awake
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i couldnt do it. When i implement the render texture to my main camera i get no display. Can you help me do it or can you make more detailed tutorial please?

mehmetresitorak