Stop using Godot to make games

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Check the video pinned in the Short to check more information about this topic

lettacorporation
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"Here you can see in Godot the ball starts to bounce faster and faster, and in Unity you can see that the ball charges you $0.20 USD for every bounce."

DukeofLeet
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"Godot is a good engine, but I don't know how to use it. Therefore, you should not use Godot."

huistelefoon
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godot: has accurate physics while unity doesnt
him: DONT SPUSE GODOT

ryeoma
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I used to feel stupid, but then I watched this short.

peepermcbeeper
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the physics engine is very weird, as you can see, the ball loses energy over time which is not at all how a ball bounces in real life

beans
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"Stop using godot ..."
*Proceeds to make a full course*

DokkeMapper
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if you ever feel stupid, just remember that this isn't a joke

NerdginWeezerFan
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It's because Godot has velocity dampening on by default, presumably to simulate air resistance. You can disable it in the project settings.

frosty.archtide
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"As you can see, the godot physics engine is very weird, it follows the laws of physics"

Sandaria-.-.--
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if you think you are stupid, remember this guy exists.

mangoDarn
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I love how your only argument is how a ball bounces more realistically in Godot.

numptyco
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In the next video, I will show you how to download more RAM

MrDajavi
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As a Unity developer, I'm disgusted that Godot's bounzy ballz don't bounz forever. Truly a crime against humanity.

nolink
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Godot is literally the correct thing here, that is how bounciness works.

CALNDStuff
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"Stop using Godot, it has realistic physics, which is weird."

leslieviljoen
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Unity:i have everything
Godot:*show his mobile version*

GlowieCard
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This video appearing every single time I look up anything about godot:

Thor_the_Doge
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Bruh thats how bouncing objects work in real life….

saeko
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"stop using godot to make games" meanwhile right above it "why godot is the BEST ENGINE" breh

Ploof