Localization System: Multiple language support in Unity

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In this Unity video, I share with you an implementation of a localization system that you can use in your unity projects to support multiple languages.

TIMESTAMPS
00:20 Using a localization system
00:45 Language selection screen in Unity
02:15 GitHub project
03:00 Creating a localization file
08:00 Adding supported locales and languages in Unity
16:00 Setting the app default locale
16:25 Listening to locale changes
17:40 How to localize UI in Unity
20:00 How to localize string in Unity

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#unity #localization #unitydevelopment

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I used both: I2L and Unity Localization systems, and what I can say is that yours is the best of them all.

I2L is paid and expensive. It can import and export CSVs and you can localize anything with it (sprites, sounds, whole game objects). It also has an option to change word keys to constants (like in your system). But unfortunately I found their custom editor unintutive so I decided to try something else.

Unity Localization is even worse. It has a component which lets us change strings, sounds and sprites in the game. It also has other locale settings (currency, date format etc). But I couldn't find any import/export CSV option which makes this system unusable.

That's how I found your Localization System. And I'm delighted. I will use your system in my current project and I think I will use it even more. Keep working on your system, because I will look forward to seeing new updates

Duvin
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This is great Tomaz!
But why didnt u go for Unity's built in Localization, or the free "Lean localization" on asset store or the paid "I2 Localization" on asset store?
I am also thinking of making my own one system as I have some special format in my google sheet documents.
Any suggestions?
Thanks 🙏😊✌️👍❤️😎

JayadevHaddadi
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Como colocar uma dublagem no mesmo arquivo de localização do jogo?

felipestuqui
visit shbcf.ru