Unity Localization: Add support for Multiple Languages [2/2]

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Learn more about Localization package.
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#unitylanguage #unitylocalization #localization #unitytutorial #rootgames
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This video is really good, no other video has smart localize text related content.
Thanks you saved my lot of time :)

siddharthtrivedi
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I've learnet Localization in 15 mn thanks to thius tutorial. Kudos

OctoSharkoGames
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Thanks for this guide! :)
Just one question;
Whats the different between "Local Variables" and the Script code line: localStringScore.Arguments = new object[] { score }; ?
Or Local Variables is just for something else?

Did try to add some random variable and add like {1} for that index, but didn't work, so I guess {} is only for Arguments object
meanwhile Local Variables is some list?

And some example how to use that variables?

さよこせつこ
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Not covered is information on how to update the String Reference - for example in a dialogue box where the textmeshpro is not changed, but new text is thrown in.

Arlekino
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This is very helpful, thanks so much!

the_zhou_bros
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Thank you so very much. May the Lord bless you always.

ThiagoPrego
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Thank you for this tutorial! It helped me so much and saved my time!

Maxvellua
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Works like a charm! Thanks for help <3

Jakmil-hdbq
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Hi sir, really nice tutorial! In my case I have bunch of texts to be localized. But those are in remote addressables contents. Will it also works this way?

albarm
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Hello.
One question, is it compatible with the new "UI Toolkit"??? I cannot find any info about that.
Thanks a lot fo the tutorial.

vistitol
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hi, why when i use 2 arguments, it will come up with an error?

codingdaniel
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english is not american it is british?

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