Unity Localization: Add support for Multiple Languages [1/2]

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Use the Localization package and add support for multiple languages in Unity.
Link to the documentation:

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0:00 Intro
0:28 Localization Setup
1:39 String Table Collection
3:45 Change Language with Buttons
6:30 Asset Table Collection
7:48 Creating Addressable Build
8:42 Outro

#unitylocalization #localization #unitytutorial #rootgames
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i have an issue in 2:57, when trying to select the table, it shows me none, eventho i created a string table and filled it

edit: I fixed it, I manually downgraded the version of localization package in manifest.json to 1.0.5

yazidelalaouiismaili
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Best tutorial on that subject. Period.

sylwestronio
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I was looking for how to change the language using buttons. Thank you, this is really helpful.

krzysztofpaszkiewicz
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If you have, for example, the language buttons (english, spanish, etc.) in the Main Menu scene, will they change the language of the texts in the other scenes of project too?

x_triff_x
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Hello, please tell me why I have such an error in this script (switching the language with buttons)?

Script\Localozation.cs(21, 62): error CS0117: 'LocalizationSettings' does not contain a definition for 'Locales'

seventeam
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cheers mate thank you! your videos taught me exactly what I was looking for. amazing :)

jhgfghjfuzrtfchchghgf
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Thank you so very much. May the Lord bless you always.

ThiagoPrego
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Thank you for a very useful lesson.
Here they have already asked about the compatibility of the script between scenes, but I would like to clarify something - I have LocalizationManager on the initial scene, which works, for the main game scene I also need to add an empty object, bind the script to it, and then how to select text objects in the first scene elements for translation?

micktt
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I don't want to use a button in this process. For example, if the user's device is English, the language should be English, if it is Spanish, the language should be Spanish automatically. How can I do this?

emirhana
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Does anybody have an issue where the English words randomly disappear when playing? If so how do I fix it?

rpmx
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Thank you that video helps me so much.

metinbatuhanozucan
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Thanks, this was super helpful and straightforward. You explain everything step-by-step.

One question:
I notice when you run the app it will first display the English text and flag, and then switch to whichever ID you had selected previously. How would you prevent that from happening and instead display the saved ID straight away?

casachezdoom
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Super tutorial! It helped a lot! But I have a quick question, is it possible to display a default text without having to run the app? It would be helpful to choose the right size/settings of the texts

MrRomainlalire
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Hey, this is an amazing video tutorial. But I still have one question, can you help me?
If you use a Localized string event, it is updated even if the object is turned off (or rather, it is updated when it is turned on)
But if you use GameObject Localized, then this does not happen, is there any way to do this?

ShadowUsurper
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how i can make this with a dropdown menu?

anonym
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Hi, quick question. I've looked all over the web but can't find it.
How do I request the Active Locale int ?
I seem to only be able to {get} a string.
For instance for English the string I get is "English (en)".

This has helped me so much, thank you!

HeroSpiderman
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is it possible to make a this work with a drop down?

SPAY
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Awesome stuff. Just one thing. I'm trying to select the language with dropdown menu instead of buttons. How am I going to do that? I'd be very pleased if you reply. 🙏

horiidonuts
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Thanks for this video! In russian part of YouTube methods of localization is very bad:) I hope you will go on

OldschoolGamingAdventure
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Hi, amazing video. Best localization video I have seen. I do have 1 question. Might be stupid. But does this work for just 1 scene or multiple scenes. So if I select the language here. How does it configure to the other scenes in my project? Thank you

haarissheikh