Minecraft's Strangest Subgenre 'Technology Mods'

preview_player
Показать описание
Thank You For Watching My "Attempt" At A Scripted Video :)

Check Out This Game Theory Video About The Yogscast

Sources___________________________________________________________________

Music Used_____________________________________________________________________________

Videos Used________________________________________________________________________

Рекомендации по теме
Комментарии
Автор

I think i might need to clarify this as i did not make it entirely clear in the video:

I do not "Hate" the create mod, I am annoyed that it killed interest in older tech mods but I dont hate it. I think its an amazing and very impressive mod I just think its wayyyy to vanilla friendly. (and Balenced) it reminds me more of redstone than a tech mod. dont start a flame war in the comments.

(also apparently I was wrong when saying Minecraft was written in javascript that is entirely my bad.)

(also Gregtech is gonna be in another video)

ALSO HOLY COW 20K VIEWS

anlog
Автор

15:36 - Devs didn't just stop out of nowhere, 1.13 completely overhauled Block IDs and basically killed block metadata. Even Forge took months to update trying to fix compatibility.

Once the dust had settled, there wasn't really much reason to push past the changes, because most tech packs were already sizable enough to have more new content than any update since, and many smaller developers just dropped their projects outright and called their 1.12.2 release the final version.

joj.
Автор

1:18 "Minecraft was originally written in Javascript"

Where was the trigger warning?

reD_Bon
Автор

Strange? Minecrafts tech mods launched an entire gerne. Some of the OG mods were influences for Factorio, and it's continued success has spun off TONNES of other games.

I may be old.

DeoFayte
Автор

I can't believe you forgot GregTech, which has had a HUGE resurgence here recently

IamtheThrongler
Автор

This vid seems much less a history of tech MC and more a very self-focused opinion piece. First, you say that MC would have died out long ago without tech mods, even though the majority of SMP servers have always been vanilla, and still are. I've been playing since Infdev and I only this year (which is what? 13 years later?) started playing on a modded server. There are a ton of people out there that have still never played on a mod server.

Second, you act like MC all but died off after the combat update, but all I remember seeing were a lot of children angry that they couldn't just spaz-out on the attack button anymore. I thought the combat changes were for the better, and forced you to use your brain instead of a rapid autoclicker. Even when the collective anti-update temper tantrum was in full swing there were plenty of players, plenty of servers. Game populations naturally ebb and flow, but I never got a feeling that MC was circling the drain.

Third, the current server I'm on is a Create server and I think it's fantastic. Your passive-aggressive tone regarding it is reminiscent of a cranky old man complaining about "kids these days and their damned Create!" And I'd know as a cranky old man wanting all these damn kids off my grass blocks.

Other than my slight irritation with your representation of MC's history, your video is fine, your voice is fine. No better than, but no worse than most. What will really make or break you will be the future quality of your research and writing. Pull the focus off your personal experiences and biases. Lastly, no one should give you any grief over the Java/Javascript thing. You are far from the first person to make that mistake, and there is no reason I would expect a non-programmer to know the difference.

LividImp
Автор

My mans, i think you must be the one living under a rock to believe that tech mods are dead

johnwicked
Автор

"Strangest subgenre" as though tech mods haven't been the backbone of Minecraft modding since Minecraft modding became a thing people did.

HaniiPuppy
Автор

Imagine making a video on tech Minecraft and not talking about the Thermal series, GregTech, EnderIO, Applied Energistics, Feed the Beast, the whole wave of skyblock packs based on Ex Nihilo, and instead deciding that tech Minecraft is basically "dead".

Not to mention your statement that Create is not a tech mod, even though the mod meets all the criteria you introduced earlier to define what qualifies as such.

It really sounds like the opinion of someone who played a lot of tech mods 10 years ago and thinks it qualifies them to speak as an authority on the history of this side of Minecraft modding in general. Normally when you make a "scripted video" that aims to teach things to viewers, you have the responsibility to do some research before making broad statements like you do.

neromule
Автор

The create section just sounds very passive aggressive

sammyjpeg
Автор

Damn, this one only took about half the video to devolve into old man ramblings.

ixioxp
Автор

Tech mods are not death at all, it just takes time for mods to update and settle at a new version, in the past this was 1.7.10 as mods needed to be almost fully rewritten for the big changes in 1.8, then the same happend between 1.12 and 1.13. This made mod development stall for a while. We have a few new tech mods like powah. In time we will have good new tech mods and modpack for modern minecraft versions

HJMx
Автор

I wouldn't really call tech mods a "strange subgenre"
about 70% of minecraft mods are tech mods, and have been for a good while
also Create did not kill tech mods.
As you said, the traditional (buildcraft style) model for tech mods has existed for over 10 years, and I don't think it's controversial to say that it hasn't changed much in a while.
When was the last time Buildcraft got any major content updates? What about EnderIO, MineFactory and it's forks, even immersive engineering.
These mods were stagnating well before Create came around, the model was already "dead", people were just waiting for something else.

lord_scrubington
Автор

"but it does not follow the original format created over 10 years ago" that's actually good thing about it

luckymax
Автор

There were a few more mods I feel like you could've mentioned. Obviously gregtech is a huge one, but that was already mentioned in a comment. Besides it, I think Immersive engineering, and the thermal series deserve more recognition

Ellial
Автор

Bestie i don't know how to tell you but Oracle Corporation's product "Java" is completely unrelated to the website interactivity language of javascript. Easy mistake, but no relation

LinziOfficial
Автор

Good video, but I agree with other comments that Thermal Expansion should get a mention. While it brought alot of useful machines and additions, IMO Thermal is the mod that more-or-less unified power under a single banner in the form of Redstone Flux (RF), we would later get Forge Energy (FE) but RF was, for the longest time, the "Euro" of energy currency in tech mod MC. If not for RF we may have had to have so many power-adaptor mods just to convert power between different mods!

EDIT: Also I would disagree with Create VS other tech mods. There's *alot* of stuff you can synergize with Create when it comes to tech mods, and it's perfectly understandable that Stress Units (SU) wouldn't 'connect' to the power grid of other tech mods; as its such a different, yet realistic take on power. (remember: at the end of the day, a nuclear reactor is just a glorified steam generator that turns a turbine to generator power from rotational force). Tech mods are a "puzzle" in my opinion, and Create is less ridged and more... creative, it makes you think more outside the box when it comes to finding functional solutions to problems that not even Mekanism can solve.

IDGCaptainRussia
Автор

"over 10, 000 mods on curseforge"
well thats technically right..? theres 160, 000+

xspvv
Автор

i'm not really sure what kind of... comments or anything to say... i'm not really digging anything about what you say. tech mods are quite popular. there's a few and of course create is famous for what "vanilla" feels but what about it feels vanilla? moving machines is basically red power stuff, mining is a mix of buildcraft and industrial craft and aesthetics is just immersive engineering. i never, NEVER ONCE felt like create was vanilla at all. for the mechanism mod sure it's famous because how stupidly cheaty it is. it disguises OPness with tediousness of crafting (which can be automated by the mod itself so.. not really a challenge). you can get up to 5x more resources per ore than vanilla and most mods were okay with the 2x-2.1x resources per ore. the power gen is stupidly bloated and easily exploitable, you can literally power an entire 5x system with extras with a small potato farm.. and the same applies for draconic evolution which doesn't even hide anything.. they made ultra challenging bosses just to be able to justify the INSANE tools, armor and power gen the mod gives. for the tech mods it's not even close to die. there's EnderIO, there's GregTech that's coming back, there's even the Thermal Series and you could argue that Astral sorcery isn't a tech mod but it is.. and a massive more extra mods that are quite popular. the thing is people don't download single mods anymore and people instead download modpacks. they are quite popular and they pop out like mushrooms: they are everywhere...

the only "damage" that the mods are suffering is the fact that mojang LOVES to update the game with small crap that does nothing more than correct 2 bugs and add 5 more and then one year latter add one single mod and a single building and that's it. that kind of stuff breaks the entire modding comunity, the bigger the mods the more damage it does.

JoachimVampire
Автор

I think you're underplaying modern modding, it's really catching up surprisingly fast

toxictiger