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Unity Netcode For Gameobject - Client Prediction
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In this video, we take a look into implementing client prediction to smooth out the movement!
You can take a look at these links for more information on how it works:
00:00 - Intro
02:00 - Network Movement Component
07:18 - InputState
09:29 - TransformState
13:49 - Listen to server changes
17:40 - Process local player input
37:48 - Update the player controller
39:59 - Fix
40:13 - Demo
41:42 - Outro
You can take a look at these links for more information on how it works:
00:00 - Intro
02:00 - Network Movement Component
07:18 - InputState
09:29 - TransformState
13:49 - Listen to server changes
17:40 - Process local player input
37:48 - Update the player controller
39:59 - Fix
40:13 - Demo
41:42 - Outro
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