How strong do you need to be to Savage Raid?

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Using some of the best parses in recent memory, I demonstrate how much you can cut away from the perfection and still beat savage raid bosses, as a way to practically demonstrate that you do not have to be perfect to savage raid. I hope this demonstration can motivate some more players to try out savage raiding without fear of being good enough!

Bodmass Tomoe* on Zodiark's Stone, Sky, Sea Calculator:
* I mistakenly wrote just Tomoe in the video.

If you are wondering what exactly the Stone, Sky, Sea I mentioned in this video is:

I post reminders about new videos on my twitter, alongside other things occasionally:

Music Used:
FFXIV: Shadowbringers - Neath Dark Waters

#ffxiv #endwalker

Chapters:
00:00 Introduction
00:54 Talk about Third Party Tools
01:16 The important Info on P1S
01:45 P1S Parse Backwards Analysis
02:42 P1S Stone Sky Sea Perspective
04:42 Healer DPS is important!
04:56 The important info on P4S
05:38 P4S Parse Backwards Analysis
06:20 P4S Stone Sky Sea Perspective
07:06 A Balanced Party
07:52 Playing around the Party you have
09:11 Fun Fact
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To think about it another way, we can also estimate what less skilled parties may do by looking at the lower percentiles on FFLogs. For P1S in patch 6.0, I summed the lowest performing jobs for each role (the flex DPS job could be any DPS) at the 25th percentile on FFLogs (the lowest quartile of people who play that job - just barely enough to get a green parse on FFLogs). A party consisting of a green-parsing SGE, AST, GNB, PLD, RDM, DRG, MCH, and BRD will output around 41k DPS, well above what's required. This is in patch 6.0 where BiS was less common. Can a whole party parse grey and clear savage? No. So does that mean a party has to consist of spreadsheet wizards in order to clear? Also no, green parses, even in the worst possible party comp, will get you the clear on the first floor.

michaelmorphew
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I really appreciate this video, and will likely be sharing it with my group, because we have some newer people that worry about not performing perfectly. I'm hoping that seeing the numbers broken down like this will help set them more at ease.

vexten
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As someone who’s had an interest in raiding for the several months I’ve been playing the game, this video did go a long way for grounding my expectations

You hear a lot of daunting things as well as reassurance that it’s not as bad as it seems, but actually seeing the numbers for once puts a lot of my self-doubt to rest, at least enough to finally make the attempt

cobaltblues
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Nice breakdown!
I would for sure take someone who can do mechanics consitantly at the cost of lower DPS overall.
A clear is a clear the end of the day

volkeghermost
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Best explanation of sss I have ever heard

mathandemotion
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The thing I enjoy about my static group is that we are not perfect and we know it. Noone is too serious and we joke alot which keeps the constant wiping not so annoying as we learn the new savage content we do. We also just take a moment when we aren't sure why we wiped and address the reason that it happened.

darkemperor
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ive been doing savage since 6.0 and i didnt even know about the lb charging speed thing

tryhardowl
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Nice a mathmatical approach to give us raiding sprouts (me included) to try it and prepare for it. Misshapen Chair just says that mediocre is good enough. You have the data to back it up 😁.

Blazingbeard
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If you can clear the stone, sea, and sky dummy dps wise or near 2% your good... rest is just how fast you can learn. A clear is a clear.

alaineninmah
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I can't imagine playing a healer and doing literally zero damage 😅. I'd also leave any group where that was the case.

nicholasgraves
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Kind of off topic but what weapon does your drk have?

monojuice
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This vids so good omg 😱may i translate it and share it to the Chinese community?

KennyShabi
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I think I hate gear progression full stop.
Why is the reward for completing a challenge to make the challenge easier? Why is the first hurdle made even bigger, since starters also have worse gear?
It does not make sense to me, other than having a "reward" as dopamine hit for people with damaged reward circuits. Gear progression literally only exists to make some players feel good about their "achievement", and that it was "worth" doing over literally anything else in their lives. Absolute trash.

aramythr