'So Dying Light 2 finally got fixed...'

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This is Dying light 2 gameplay

I hate scripted animations
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The fact they DIDN'T anticipate someone doing something like this just means that they are not the same people who made the first one.

Azf
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Falling off a 50 story skyscraper using a body to soften your fall: unrealistic! Certain death!

Using a car roof to soften your 50 story fall: totally surviable! No health damage!

ambientlightofdarknesss
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I love how the zombie despawn from Aiden, but only to Respawn later in to die. 😂

PabloHernandez-glij
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this mechanic was one of the most fun things i've had in the game.

convict
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The animation doesn't loop, so once the animation cycle ends it kicks you out of the fall.

tomc
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i think there should be some cool fixes for concepts for block charging. if enemies actually don't exit the block charge animation while they and Aiden are falling, and that they can actually throw hands while falling, like a quick time even that determines either Aiden falls on the ground and perishes or the enemies do, or just take damage from a punch and or block it or something. just a thought but it would be awesome.

LucaBoyo
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i think the reason block charge is automatically cancelled is incase the player charges an enemy into water, you float in the water if you charge an enemy into it

they should make it so block charge is cancelled upon hitting the ground instead of on a timer, and for water they can just make it cancel when touching the water

noobsalwayswin
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Maybe make it so that you can use the enemy as a midair platform and jump to a nearby ledge? That'd be awsome.

thilinasandanayake
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I guess they didn't think that someone would expect to safely fall from a skyscraper while holding a zombie

landsknecht_voran
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I mean. If u think about it, I dont think either Aiden or zombie/person he hold infront of him should survive a 200M fall

killme
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This should be an achievement.

Achievement name: "You're coming with me!"

Achievement Description: "Push down a zombie, or a living and die."

smn
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Players: Find a funny new trick
Devs: "How DARE you?!"

ariesdemiurge
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0:08 0:35 I like how the bodies actually tumble and roll around when sliding off that slope on the building, not like every other game where they just splat and slide off

lithium
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Bros single handley making dying light 2 seem good💀

your_kukooms
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The moment they took away the hook to climb the sky scrapers that you already did the official climb on I was done.

Dexterkro
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First I hear that they took out the grappling hook doing cooler stuff, and now I hear that they patched the enemies falling from high distances with the player surviving by making the enemies straight up despawn.

anotherrandomguy
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Would be cool if you could do a kick off or toss over animations, and go to the paraglider.

ADSPG
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it needs an animation of a struggle, it doesn't need to be complex, just arms back and forth, and then the zombie getting off himself.... but also, they should allow you to crash with the zombie if you win the struggle (maybe holding a button to hold the zombie while tapping another button to keep him in hold) and when you crash if you didn't let him go you also suffer damage. isn't that hard.

joeybiden
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That slide down the side of the building was dope asf, ngl.

bravepigster
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Reminds me of that quote from Escape From Butcher Bay. "It ain't the fall that gets the sudden stop at the bottom."

supersnow