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Optimize interior Renderings in Blender Cycles
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00:00 - introduction to the challenge of interior noise
01:28 - RENDER RESULT 1 - Starting Point
01:37 - The wrong way to add more light to a scene
02:06 - RENDER RESULT 2 - Too many lights
02:30 - Adding a light portal
02:50 - RENDER RESULT 3 - Light Portal
03:00 - Getting more light in the scene (the right way)
03:32 - Node setup for glass light pass-through
04:20 - RENDER RESULT 4 - No Glass Shadow
04:38 - Node setup for curtain light pass-through
05:23 - RENDER RESULT 5 - No Curtain Shadow
05:35 - Flexible denoising setup (cryptomatte)
08:03 - RENDER RESULT 6 - DeNoised
08:12 - Overview of some helpful parameters
10:04 - Render comparison
10:20 - FINAL RENDER RESULT - Closing comments
ABOUT ME
I've been using Blender for over half my life! That's since 2008. My first freelance work with the software was around that time as well. I did some animations for a waiting room in my local dental office. Since then, I've been hooked earning a living providing 3D services for businesses across the world. I've had the chance to do work for some big organizations like NASA and Microsoft. The real pride in my work though, has come from helping and being involved with small, independent productions. These indie productions and creators embody what it is to me, to be an artist.
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Some people ask why I don't have a Patreon. This site is all about creating custom and exclusive offerings for artists. Your monthly contribution is no joke. In fact, it's my complete livelihood at this point! I don't think it's responsible for me to give away a cut of your money to third party organizations like Patreon, so it stays with me, and goes directly towards producing more content and resources.
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