10 Tips for Making More Photorealistic 3D Renders in Blender

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In this video I will be giving 10 tips on how you can create more photorealistic renders in blender so you can get that better look you want!

- Chapters -

00:00 - intro
01:13 - tip 1
02:27 - tip 2
03:23 - tip 3
04:20 - tip 4
05:38 - tip 5
06:35 - tip 6
07:10 - tip 7
07:39 - tip 8
08:29 - tip 9
09:40 - tip 10

- My Links -

- Refrences -

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Great tips, thanks for featuring my work!

maxhayart
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YES thank you for explaining how to properly use the sky texture!!! most people just change the strenth but thats the wrong way to do it. the light levels are physically accurate out of the box and the exposure is the setting to change, not the enviroment strength! Thanks for getting it right, i have been punching air so much seeing youtubers teach the wrong things. This means a lot to industry professionals

maxximus
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Believe me when I say it but a friend recommended you to me when I was going into 3D and it was the best thing that could have happened! I watch your videos almost every single day now! It has really helped me grow a lot over the short period of time I started learning! Thank you man!

dimitribello
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Avoid large areas of one color or flat texture. Variation makes everything look better and more real

UnderfundedScientist
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Thanks for all the tips man, even if you've been doing 3d a few years, seeing something in a new way or Deven just supporting other artists in the community, that's how we all grow and become better.

visualmagi
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As a long time Blender user, you always manage to teach me something new. Thanks a lot :)

reubenm
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I've been using Blender for a few years now and in the beginning I started adding noise by combining the denoised and the noisy image with a mix rgb. It's a good way to control the strength and keep some details without blurring your image too much. If you want to go a step further, you can use Cryptomatts to remove even more noise, for example from a wall but keep some details of more complex objects.

All this is nice, but at the end of the day Blender's noise pattern has a CGI look, so I remove all the noise and add it back in with Photoshop or Nuke. I know not everyone has access to these programs, but you can always use free image textures or videos of noise and combine them with your render in Blender's compositor. It looks even more believable and once you get the hang of it, it can be done in a few seconds.

victorschroers
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Within the last few hours I have watched tons of your tutorial material. I have very recently become interested in pursuing digital art. You make me want to learn more. And then learn even more after that.

ArtSurvivesArtist
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You make tutorials usually with noise texture, lighting and funky looking stuff which is pretty basic and THAT IS COMPLETELY FINE.
This is what a particular audience want and they appreciate it. Even I love your tutorials. When I started learning blender I enjoyed them a lot. Every individual who owns a channel about blender does something different and this is why blender community is top notch.

You channel is great and other people who make stuff are great too. Every one has a different style and feel to their tutorials and people should appreciate it.

xDaShaanx
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I am a new member to your channel 😊 and i am so glad there is a creator like you that cares about us beginners.
Please don't stop sharing this kind of tips videos i have no words to express how glad it make me hopefully to the rest of all beginners.!

rogimedia-ig
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Ducky you are the greatest. Thank you I truly appreciate your video's specifically & as a new content creator i'm finding even more appreciation for other content creators. I really feel like you make the best blender videos for me extremely easy to understand and follow & I'm constantly learning new things from you & other blender gurus out there

OhThatsOhGaming
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You're one of my favorite artists

djjondaniels
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Addition to tip 5 is to use the false color to see the overexpose and/or underexpose area of your render, red is over exposed, blue is underexposed, and green is ok. Your render need to have more green to it, thats when you know your exposure is right

blank
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This content is GOLD. Thank you man my client was way happier after I applied some of these tips.

GiacomoCaloi
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Thank You I knew i was doing the right hearing from you its reassuring.
Its been 1 year I started in Blender, and Textures, Lighting and how you place them is Everything!

and I STRUGGLE WITH THAT. I struggle with UVs.
i use mostly blenderkit textures, coz its drag and drop

avatr
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Great tips! ...and content in general.
Your videos have helped & given so much inspiration to expand and improve - Thank you so much, Ducky !

ayaIDDQD
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I really enjoy your tutorials. I've learned a lot, and most of what you do is quick to complete and renders really quickly. I have been doing CGI work since the mid nineties, but I'm relatively new to Blender and the technology has improved so much over the years. So much more to learn about.

In this tutorial, I noticed that your definition of photorealism seems to be closer to "artistic" or pleasing to the eye, while I think of photoreal as strictly being like a photograph, which may not always be so artistic or carefully designed. There's a wide spectrum from snapshot to professional studio photography or a movie scene, which can be designed to depict fantasy subject matter and can be far from realistic. Specifically that waterfall scene. I think the before image is more photorealistic, but the after image is more artistic and designed to be pleasing to look at, but not necessarily more real.
I think some of the most impressive photorealism is in renders that are made to imitate snapshots or Polaroid film, with flash lighting. This may not be the goal though.

DonaldDrennan
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I loved the kindness and thoughtfulness

stellatasin
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It's the internet lol

Most people might have a good take on what you are doing but it is so rare that they interpolate or extrapolate the information intent, nor do they take anything away from the information presented. You can learn something from every single person you meet so working on your own listening and learning skills is way more beneficial than screaming "You're doing it wrong" at people actually trying to impart valuable information.
Love you work Ducky keep it up and keep going and ignore the "Experts!"

lucpet
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I would add that Filmic Log is nice if you do want to manually do color grading and other post effects for a more stylized approach. If you just want your render to look like a simple camera footage, Filmic on its own with exposure and contrast level adjustments should work fine. Just don't forget to help yourself with False Color mode :)

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