This Is How You ACTUALLY Optimize Blender

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In this Blender tutorial, I will be showing my top 3 tips to MASSIVELY optimize Blender!
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#blender #blendertutorial #smeaf
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💡Oh BTW, i'm making an online school!💡
📚Level Up Academii📚
🚨Join the waiting list for a 50% discount at launch!🚨

Smeaf
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I've seen all of these tips scattered in various 10 - 25 min long videos, it's great to have them all in one place as a quick reminder!

Jakobos
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Summary:
Render properties -> Render -> Noise Threshold -> .01 to .2
Sequencer -> Playback dropdown -> Sync -> Frame dropping
Render properties -> Simplify (on) -> Set Max Subd, child particles and volume resolution to 0
Render properties -> Light Paths -> Max Bounces -> Total -> set to 3-5
Render properties -> Performance -> Final Render -> Persistent Data -> on

studiojohnny
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Dude, that frame dropping tip was absolutely awesome lol, thanks so much, i usually spend hours rendering just to get an idea of what it'll look like real time, no need now

mickyr
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I can tell B was the version with more samples and noise threshold due to the fact that the edges of the yellow object are slightly softer as with image A it has more pixelated edges, however the difference is negligible to the average person who might view it.

YTRINX
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Nice tips and I recently found a tip to boost your render speed which is the texture limit. By limiting your texture resolution, the textures can be stored in vram which is way faster than ram and when you render with gpu, that will help. This works pretty good in mid to long shots. You will not notice the difference between 4k and 2k textures in background.

chlbrn
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this really help me. im too confuse why camera movement is so lagging when i set it on my project. the simplify is really the solution . thank you so much

ZanMation
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Okay. Wow. 2:50 the ship in the sea. NEED A TUTORIAL WOWOWOWOWOW. IT LOOKS SO GOOD

FXpopat
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A lot of these optimizations will absolutely destroy micro detail and cause crazy flickering if you use volumetric light. Source im an environment artist and ive felt the pain of rendering with too little samples and having to redo it all. Thanks for the viewport tips tho because my viewport normally plays at 0.13 frames per second :)

Maarten-Nauta
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This chaotic editing is everything! Great video man

andresgongora
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Bro this is SO MUCH better. Thank you I just wanted to preview a cycles render really but waiting for default settings was annoying

MonsterJuiced
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Omg this turning my 20 hour render into 1 hour, Subscriber Earned

KrAyzSiZzleD
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3 minutes and 3 effin I subscribed at 1:07 the spit to the face of the doubters.... so epic. I like your style. Gawd i love it.. teach on brother. We need you. I'm hooked

kingdeep-
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Amazing new video king
You're YT editing style is the best in the tutorial sector, hands down!

SimonDickerman
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Thank you so so so much! I am working on a big project for my thesis and I thought my computer was the problem. Blender is now completely smooth😭❤❤❤❤❤

rochel
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I agree with all of these; if your like me though, a single computer to render on with a decent GPU. I also recommend looking into the following:
If using Optix or another denoiser:
Set the noise threshold, insanely high, 1.0 for viewport, maybe close to 1.0 for Render depending on needs.
Keep max samples low, but bump up the minimum samples. Render at an increased resolution.
Playing with resolution and minimum samples lets you maintain fast render times as you lean a little more on the denoiser, this may result in finer artifacts in things like shadows, but overall produces a fine render.

And for anyone:
Utilize Fast GI Approximation, just below the Caustics setting under Light Paths. This will approximate the bouncing of light in shadowed areas, increasing render time but this means you lose detail in dark areas, and your scene may overall dim. However this inherently is personal preference and depends on the look your going for; you can adjust the viewport and render bounces to get very similar results. As well as adjust light intensity and your cameras exposure.

For light paths:
In my opinion, set these to all one, then adjust from there depending on your render needs.

CapitalGearGaming
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Try the noise threshold with a only lightly dense volume shader, or caustics, and then tell me you can't see the difference when either the volume disappears, or the caustics look like mud.

stephenhargreaves
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A year or more later and this tutorial is still very helpful. Thank you so much!

twisted_
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never thought editing Blender tutorials like MrBeast would be so efficient to watch. great channel!

wavetro
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Here is a good tip for fast rendering videos. Noise threshold to 1 and turn up the resolution to like 4k. Some minor details might not render, but the speed at which it will do it is much faster then the default setting.

Ragmon
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