Get The Fastest Blender Cycles Render Settings

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Use these Blender Cycles render settings to speed up your workflow with this ultimate beginner friendly guide to get fast and high quality 3d renders in blender!

By changing your render settings, you can speed up your workflow and produce high-quality results quickly and easily! Whether you're a beginner or an experienced blender user, this video is a great guide for improving and optimizing your workflow.

Song used: Sweet Dream by Kensuke Ushio

Thanks very much for watching, hope you enjoyed!

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#b3d #blendertutorial #blender3d #blenderrender
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Hope you learned something helpful and enjoyed the video! Good luck with optimizing your render settings and getting cool results faster!

YisenCinema
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Woooww, 20 minutes now the render only takes 6, thank you very much

juanfranciscomontes
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You need more light bounces if the pixels aren’t directly hit by light. For example if you have an interior scene lit only by a small window, then increasing light bounces will ensure less noise in areas that otherwise would receive inadequate light.

It’s generally not possible to have settings that are suitable for all scenes. Sometimes you’ll need more min samples, sometimes you’ll need more max samples, sometimes noise threshold will need disabling entirely etc.

It’s better to get a deep understanding of which setting relate to which circumstances/problems rather than trying to get a one size fits all approach 👍

d-illusions
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very helpful! I reduced my render time down to 1/3 what it was just by raising the noise threshold with no noticeable difference. I feel like I have been cheated all this time! This is a great vid. Will come back to it for reference.

binyaminbass
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Wonderful info! I set the settings as you have and set the render max settings to 8. Speeds up render time significantly. I only do landscapes in Blender. Although, I'm far from a pro, I see no degradation in the quality of the quality of the output. I subbed.

richod
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I actually knew most of the information here to be honest, but you've brought me closer to some ideas for optimizing my animation rendering. I am very grateful for that!

stempyx
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background music was very fitting for the scene you were rendering

nathanyao
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Thank you for being very informative and straightforward, much love

KavirA
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These are some great tips man
digging those chainsaw man background tracks too - good vibes for 3d work !

leonhart
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You could use an AI Upscaler like "Upscayl" to render in Blender with half the resolution and then upscale the image. This saves a lot of time but needs a Vulkan compatible GPU.

divinity
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Everything to optimize in this video:

Viewport and Render samples: 256
Seed 🕘 icon
Noise threshold 0.1000
Lightpath max bounces all 3 except volume which is 1.
Turn off reflective and refractive caustics
Fast Gi approximation (if you want)
Simplify ☑
Viewport Max Subdiv 3
Render Max Subdiv 6
Child Particles 0.5
Texture Limit (You're choice.)
Performance > Threads = Whatever many threads your CPU has.
Memory > Tiling > ☑Use tiling. Tile Size 2048
Persistent data (For Animation, try research before using)

Output Tab: Go 2K.

Remember: these aren't the best for every render and scene, tweak them as needed.
lmk if i missed anything

PoggersFloppa
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Wow nice outcome, and great video editing

DesignerNetanel
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2:30 Pretty interesting. My render Max Samples are at 4096 by default. I am gonna try it for sure for my scenes.

Emre-lgwj
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I've just started messing around with volumes, and for simple scenes with just a basic fog setup I found that increasing the step size to 4.0 cut my render time in half with little to no noticeable visual difference. I haven't really used volumes enough to know how it will work in different circumstances.

ZigbertD
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Really helpful! I also found switching feature set to experimental helps a lot. I dont know why, maybe you can have a look at it too.

PeakOfHumor
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I found that setting my minimum samples to something like 8 actually speeds things up a little. Not sure why, maybe less time testing for noise or less time denoising or something. It's worth trying.

lenkrenzler
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Something I've started doing as a last resort for projects where realism and detail don't matter as much, is rendering out my scenes at 60-75% resolution and then upscaling the animation in an AI Video Upscaler, i honestly get some really really amazing results sometimes and it massively cuts down render times for those deadline panics, a few times I've been in a real pinch, i've gone down to 45% resolution and it still looked acceptable getting upscaled to 90% - you can tchnically run that upscaled aniamtion through the AI again to quadruple the resolution but this is where things can start to look a bit mushy and off

nomaanakram
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Good tips! And a well-made video. I have just a couple of hang-ups. I'd avoid GI approximation; it doesn't meet the quality standards of a modern render. And when you double the output resolution in both directions, you increase the render time four-fold! But your explanation is exactly right; it's a linear function.

robinsquares
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Hi, I am the stupid person who was using CPU compute, thankyou so much for highlighting this. I thought i need to just set render device in preferences and that does the trick, but i was wrong.

SparshPaliwal-ttiy
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ty this video save many time. I see two different but you get all info in one video. great work:) ty

Wykiserious
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