3D Car Modeling - How to Model Lights

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After watching this tutorial, you will learn how to create detailed lights for our 3D car models. This is a new series where I will be covering vehicle modeling from beginning to end. This video focuses specifically on simple modeling workflows for creating headlights and tail lamps.

The series will include a combination of high level concepts, workflows, and step by step techniques and is targeted for beginner to advanced skill level in 3d modeling.

Software used in Tutorial:

Maya 2020.4
Pure Ref

#3D #autodeskmaya #3dmodeling

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Table of Contents

0:28 Recap and Overview
1:00 Reference
3:00 Define light pattern
4:32 Cut in pattern with Multi-Cut
8:46 Extrude pattern
10:21 Refine pattern form
13:00 Model light housing
16:46 Add edge loops for deformation
19:30 Add curvature with Bend Deformer
21:16 Cut out light pattern
25:40 Square and diamond patterns for tail lamps
30:24 Timelapse - Tail Lamps
33:10 Wrap up and conclusion

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I searched for headlights modeling tutorial for so long but never found one that showed how to add details in them thank you so much for making this video, it helped alot.

sagardchavda
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Thank you so much. You explain so nicely. I always watch your videos again and again to learn better.

surajbist
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Level of details in all of your videos are amazing. Thanks for all your videos

dheerajr
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Man, you are the best of the best, you helped me incredibly, not only in creating a car, but in general understanding how to create any mesh. Thank you so much !!!👍💪👏

ramka-qm
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Thank you for sharing. I am so glad to have found your tutorial on this subject!

boonlianglim
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Wow this is fantastic! I never know how to approach modeling the lights on cars, so this is super helpful.

_JustinS
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This was one of such things I wanted to learn badly, thank you for making this. Until now I was using normal maps to get these details, but now I will be able to model these and not try to worry about finding good normal maps.

asvanum
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I used Maya 2011, 2015, 2016 and 3ds Max 2015, 2016 and 2018 are great for my work and business or educational use.

mrQuyenArchive
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Thank you so much for sharing this video. You are a great Artist❤

dhabasushivakumar
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Not even a Maya User, (Blender user myself), but the techniques for this series are very versatile. Thanks for this. Could you provide a link to the headlamp diffuser pattern image you used?

mpdgone
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can you explain more about soften/harden edges, and when you would use soft/hard edges in general?

cmasterflex
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Sir....learning some new things here on your channel 🙏🏻🙏🏻 Thank you for sharing your expertise and knowledge with beginners like me....means a lot!

d-slang
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nice one, lights are quite tricky as its hard to know whats going on inside them

mikerusby
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How good do you thing is Mayo for archviz? I dont really like that much to work with 3dsmax and I love to work with blender but I hate Cycles

oscardelacruz