Animations with Unity Shader Graph

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This scene was completely done in shader graph. I will go through every important asset of the scene and will have a deep look, what unity has done to make this possible.
I will explain a lot of nodes and you will get a deep knowledge of how it is done. We will start with a simple flag.

Github:

Blog Post:

#ditzelgames #unity #shadergraph
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This was a great tutorial!! you took the time to explain why things happen not just plug the nodes. very in-depth explanation. Good one!

DiegoMMartinez
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Very nice.


I whould suggest to keep the nodes connected in the preview so it can be move easy to follow what nodes are doing what

cyberfalcon
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make tutorial low poly water with LWRP pls..

Febri.ramadhan.
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Awesome video.. You have explain shader graph very nicely. But i need to know about something really important
Is PBR graph good for mobile device?

code_react
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The Same step but cannot work Flag Wave. Only Flag wave across the support instead of Sine Wave Animation

beaverjoe
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i think it represent 3 vectors, the unity logo

voidling
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