Let's create an animated lava shader using Unity's Shader Graph

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In this Unity tutorial we will use the Shader Graph to create a lava shader. It will be parametrized and animated! I do my best to explain everything step by step. It's a beginners friendly tutorial.

00:00 How they die
00:25 Meet the Shader Graph God
00:40 How to get the shader
00:49 Setup
01:12 Shader Graph (Shape & Colors)
03:42 Shader Graph (World space tiling)
04:47 Shader Graph (Animating the lava)
06:23 Final touches

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If you are looking for a great community:

#shadergraph #unitytutorial #unity #unity2d
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Hey only saw this now, super well done! Keep it going!

GabrielAguiarProd
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I LOVE YOUR TUTORIALS please don't stop making them, I think they are so useful, and you're so nice for sharing them with us!

Gatitasecsii
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Great tutorial! I especially liked the illustration on how tiling worked. Very well done!

alexleonardkrea
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Hey there! I just wanted to tell you that your content is amazing and super informative, keep up the good work :D

youtAccMe
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This is awesome. I was always scared of the graph editor. Please continue doing them as good!! Specially speaking your actions which allow to follow without looking at the screen

AlejandroDiaz-jgow
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Very helpful as always, thanks a ton!

epiphanyatnight
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Honestly you teach so well I could just listen to it and then remember everything! Thank you so much!

tahamurtazaali
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Awesome, thanks so much. Huge help in a game jam I'm doing right now

asecretpigattack
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Really a perfect tutorial on that topic. 10/10

AchimTheEagle
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I have 2 questions! What would be the best way to modify this to be a water shader and have that typical "foam" effect at the edges? Also - what would be the best way to make it possible to be shaped irregularly instead of just square tiles? Would the initial white tiles serve as almost like a "mask" with transparent pixels not getting the effect or is there some other way?

AmallieGames
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This works great with blue for water or green for poison, too :D!

ChristinaCreatesGames
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pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values

ilyarus
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