1 Year MAKING an OPEN-WORLD game

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I spent 1 year developing an open world RPG game. What kind of progress did I make and how much more is left in development?

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Polymars blocking you is some next level developer drama 🍿

Korreltjuh
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If you listen closely, you'll hear AIA say "slice" at 6:13, which is secretly inferring that he will add a pizza making minigame to Mana Valley.

actose
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Impressive progress for 1 year! 6000 wishlists is great, keep it up!

CodeMonkeyUnity
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It's absolutely incredible to see how far you've come in just one year!

valentineDev
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Just a wild idea that might have gone unnoticed: now that you have shortcuts using stuff in UI slots, you could manage that differently depending on "modes".
The "new evasion tactic" it allows could actually be a preset move different from the normal flight feature, once player enter "battle mode". Different brooms could even have different moves, not only evading with a dash or a quick take off, but even stuff like a burst of air to push enemies. Making up for a new progress axis for the player, who then get to 'upgrade' their broom or simply manage their inventory to adapt according to situations they're facing. And the same thing could be introduced for different kind of items, like wands, wizard hats.. you name it. (Also, a water-y spell could be use as a watering can in one context, and as a rain of water bullets in another)

Not allowing the player to simply run away from enemies that easily, by locking them into battle mode as long as there are enemies onto them, seems pretty fundamental to me.

corpusarmatae
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I recommend that you only make the broom consume mana while in combat, which could be detected by checking if the player has dealt damage to something recently, or maybe if an enemy is alerted to the player's presence.

lukasbrophy
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Great video for a beginner dev! Keep up the great work!

-Banditoes

BanditDev
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Awesome recap! Enjoyed seeing the realization for the need for modularity in enemy features, since that's a big one every game dev eventually realizes. With your new modularity mindset, it makes it easier to break the barrier between pomplu and the player character, and create abilities that allow you to transform into pomplus etc. All new possibilities!

zaba_dev
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I think if you start flying midair, there should be an animation with the broom bcz it looks rly weird just teleporting to different frames.

bettercrystal
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Your work has been really good so far and I like that you show your problem solving behind the fighting and open world mechanics. What I really love, though, is how you structured your video. It made me laugh and sympathize with you and your work and I'm really excited for what's about to come - very well made, instantly subscribed :)

noahoowada
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im loving your progress man, ive been struglling hard to even start with my game

takaw.d
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You've been a huge help to me and my own project, I'm not doing nearly as much progress as you do but I am pretty inexperienced. Still, it's good to get some ideas of how to do something from someone who knows what he does. I'm sure my Gecko Game project won't really be finished at all but who knows.
Keep up the great videos!

lb
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This is so cool. I'm really hoping I can get my pc fixed in time for this games release. Watching the progress is so fascinating.

dizzydial
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I've just started to game dev on my off days myself and seeing your work is inspiring! Its really wanting to drive the fact home I wanna make a game and will! Keep it up! Can't wait to play this!

Theweirdguy
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Love the vids. You've been a great inspiration to me. Keep up the great work!

gdevstan
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Love it, keep up the great work! Looking forward to seeing your project progress, wishlisted on steam.

cmh
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Great video as always! You just keep on impressing

BobsiTutorial
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Can't believe it's been a year already... Time flies :O

Floky
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I love your dev logs dude, its inspiring

coconazca
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I waited till dinner so I could watch this on my favourite time of the day. I got so excited when this video came out and It did not dissapoint, I love ur content

johnuary
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