How to Make Games when you SUCK at Coding

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In this video, we'll focus on how artists can overcome the hurdles of learning to code for game development. We'll cover game engines and why it doesn't really matter which one you use, rather the key skill is actually learning to think like a programmer.

By breaking coding tasks into small steps, anyone can make progress without feeling overwhelmed. My advice is to focus less on perfect code and more on making sure your game works, because it’s the art, story, and design that will really bring your game to life.

If you're new to our channel, we're Brandon & Nikki from Sasquatch B Studios. We sold our house to start our game studio, and work full time on building our business and making our game Samurado.

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For me I use Playmaker in Unity, like most things it has a learning curve but it did teach me how to approach programming and to an actual point where I can break features/mechanics down and recreate them myself, and now I am creating things I never even thought I could get close to. The good thing with Playmaker too, is you can look in the code C# and i'm at a point now where I could use C#. It does take patience and time, but one day it will suddenly click that you know how do to things now aha! Great video :)

Itsjustjord
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I'm part of a 3rd group that sucks in both art and coding >.<

mix_
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Then there is the group I am in. No Art and No Technical.

webera
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And remember, when learning something new, you won't be great at it immediately. Think of what you're currently good at, and how many years and hours you poured into it. But stick with it. Look back after a year. Then two. And you'll see a pattern. Improvement!

mrwdrake
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I've been saying the same thing for years. Usually visual scripting tools like Bolt and Blueprints are sold as being non coder friendly, but in the end it doesn't matter because it's the same skillset. You still have to learn the logic of programming to use these tools. A condition is a condition, a loop is always a loop, and variables are still variables, no matter what language or visual scripting tool you use.

MrTutiplengo
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Currently working on my first game (physics based realistic skateboarding game). I am pretty profecient in art, but only been learning to code for about 18 months. Your advice at 5.36 really struck a chord with me and I need to remember that. Realistic skate games is all about the feel for those players, they dont care how I get the skater to do something with complex code, they just want it to feel right and run

shaunfarley
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if you truly want to learn programming you have to start writing it on paper, and doing the math and line per line interpretation on paper, your brain is the compiler and interpreter. Learn first mathematical Logic and Programming Logic and you will be abble to understand and solve complex problems with programming.

KirbySamaDesu
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was really hard for me to get in to c# after years of just doing art for projects but when i got the basics it's really satisfying with my own project and open a lot of new perspectives XD

Kruku
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I wished I knew this when I first started. I lean more to the artist side so picking up programming was very difficult for me. Unity visual scripting (bolt) really helped me connect with the logic of programming but even still, like you said, I had to understand how the logic works which was quite a learning curve.

nanomantube
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Meanwhile, you have me in the 3rd group: I know how to code and do art, but I just really don't want to.

jazzyjswift
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Thanks buddy for the motivational video! I needed this! 👨‍🎓

rragy
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There is a major 3rd group no one wants to acknowledge... Or rather, those two groups dont include game designers. A lot of crappy games are made because they are made by these two kinds of people: those who are technically proficient and those who are artistically proficient. But neither of those skillsets necessarily includes any GAME DESIGN.

blarvinius
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Im pretty sure it gets harder to make a game the more you know to code.

nafish
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In the original Star Trek whenever there is an away team put together to explore a world (of Game Development), WHO is wearing the RED T-shirts (the Programmer), and WHO is wearing the BLUE T-shirts (the Artist and story writer)? At the moment I am wearing a BLUE T-shirt (literally).

fredambrose
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a lot of people growing up with the "anyone can do anything" idea..
and unfortunately thats not the case...

qmerk
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Well, i can do art at least somehow. Coding is just a closed door for me.

какойтошизик
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Then there is the group that is just almost decent at both. That's me. It's alright, I'll learn with practice lol.

JoaquinHurtado-zbgp
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honestly as long as you have a basic understanding, Ai is great for making simple functions.

pitchfire
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What about people like me who have a little bit of programming and a little bit of art? Lol

Ive watched this video and your art one now and both have been amazingly helpful

Crits-Crafts
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finally somebody talk about it, m the one who fit perfectly on 2nd kinda category.

saiyedbeckham