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Perspective Projection Matrix (Math for Game Developers)
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In this video you'll learn what a projection matrix is, and how we can use a matrix to represent perspective projection in 3D game programming.
You'll understand the derivation of a perspective projection matrix in 3D computer graphics. The matrix I'll derive is as used by left-handed coordinate systems like DirectX (OpenGL uses a right-handed system).
In perspective projection, objects that are far away appear smaller, and objects that are close to us appear bigger. We will learn how to perform this type of 3D projection using a projection matrix.
This is a very useful tool for 3D programmers, game developers, and other computer graphics professionals. Understanding the math behind how projection is achieved is important, and I want you to own this knowledge at the end of this video!
Don't forget to subscribe to receive updates and news about new courses and tutorials:
Enjoy!
You'll understand the derivation of a perspective projection matrix in 3D computer graphics. The matrix I'll derive is as used by left-handed coordinate systems like DirectX (OpenGL uses a right-handed system).
In perspective projection, objects that are far away appear smaller, and objects that are close to us appear bigger. We will learn how to perform this type of 3D projection using a projection matrix.
This is a very useful tool for 3D programmers, game developers, and other computer graphics professionals. Understanding the math behind how projection is achieved is important, and I want you to own this knowledge at the end of this video!
Don't forget to subscribe to receive updates and news about new courses and tutorials:
Enjoy!
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