Perspective Projection Matrix and Depth

preview_player
Показать описание
Shows perspective projection and how the view frustum with the near and far plane determine the z depth values for the depth test and depth buffer. Perspective projection compresses the 3D scene into 2D coordinates with depth.
Рекомендации по теме
Комментарии
Автор

I cannot thank you enough for these videos I have watched many videos about OpenGL but none of them explain the concepts as good as you do

TheSgrizli
Автор

I enjoy these videos, they are informative, thanks a billion. Keep them coming.

RebelliousX
Автор

Why is the camera in between the near and far plane?

ryancov
Автор

This video is not in the github list. There is no code for this tutorial.

MrCybin