Model View Projection Matrices

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Shows a model world projection matrices example in OpenGL and DirectX. These transformations must be multiplied in a particular order. These matrices take us from a three dimensional mathematical representation to two dimensional screen space.
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This is by far the best tutorial on this pretty complicated(at least for me) topic, and helped me a lot. Thank you.

CatchTheBus
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9 years later this is still an amazingly helpful video. Thank you!

Karsteski
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This is amazing. I'm starting to learn computer graphics (using modern OpenGL, so gotta write shaders myself) and i just have to thank you for this video, and all of them. The math behind matrices is amazing. Thank you!

polgomez
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16:09 This is the best video on Youtube for understanding Model View Projection Matrices. Thank You so much.

SHEETALSHARMA-tzsm
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Probably the best approach to an OpenGL "camera" tutorial I've seen. I think it would have been nice to explore other adjustable parameters like "up" direction for the camera, and looking at different field of views and angles for perspective and the orthographic projection, etc. Thank you for posting!

dartme
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This tool you made is amazing. It shows everything visually and makes it just click in my head, thanks!

maxrodriguez
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as humans we tend to think the world resolves around us anyways... epic as well as this tutorial, the best tut on this topic ive come across at the end of many hours searching

PatrickPatzelt
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one of the best videos i’ve seen on this topic. amazing visualization of the matrix multiplications

andreabavaro
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this is actually why i subbed; your kids will appreciate having father like u, especially the son :))

frajet
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Great Video!
I had one semester of 3D-modelling and one semester computer animation and I almost understood nothing.
This video helped me alot more than all those lectures!
Thank you!

intrepiddk
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best explanation on the whole internet!

fnT
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It's the end of 2022 now and I just found a new mind blow vid.
Thanks

jacktruong
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I'am really enjoying your series Jamie. Perfect for a snowed in Sunday :)

Thank You!!

assonancex
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This was incredibly helpful in making something that seemed complex much easier to understand. Awesome video!

rsibley
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This is golden. I’m well into programming an OpenGl 3d java game and still didn’t understand how this matrix stuff worked.

tomatrix
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Your video was very helpful in visualizing the transformation from model to world, world to view, and view to projection. Initially I was taught to include the model and viewing transformation as one. Nice to see how it all comes together. That flattening of the z axis is the rendering of the scene.

bennyiko
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oh, that was awsome!!! Thank you Sir for all your effort!

jacekfr
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VERY VERY VERY nice explanation and demonstration :D I finally understand why my crappy selfmade c# game didnt work ;)

Bulletforpaul
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so cool tool to visualize matricies, thanks alot!

noname_
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thank you for making hard topic so simple.. Its very nice.. I understood entire concept quite easily.. thank you..

pmsolapur