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Perspective Projection in GLSL [Shaders Monthly #2]

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In Episode #2 of Shaders Monthly, we talk about perspective projection and how it is applied in a shader. The GLSL shader implementation is based on the following example from episode #1:
Here are links to the modified shader code that performs perspective projection:
00:00 Introduction
00:15 Pinhole Camera
01:40 Perspective Projection
05:02 Euclidean and Projective Space
06:25 OpenGL Pipeline
10:08 gluPerspective
12:16 Perspective Projection in OpenGL
14:38 GLSL Shader Implementation
Music: Left U Into - Otis McDonald (YouTube Audio Library)
Here are links to the modified shader code that performs perspective projection:
00:00 Introduction
00:15 Pinhole Camera
01:40 Perspective Projection
05:02 Euclidean and Projective Space
06:25 OpenGL Pipeline
10:08 gluPerspective
12:16 Perspective Projection in OpenGL
14:38 GLSL Shader Implementation
Music: Left U Into - Otis McDonald (YouTube Audio Library)
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