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1:07:00
How to Make PS1 Graphics
0:18:01
A Quick Introduction to C Pointers
1:02:46
Understanding Bit-Shifting Operators
1:50:46
Creating a Game Loop with C & SDL (Tutorial)
2:17:06
Triangle Rasterization
1:20:59
Verlet Integration
2:43:36
Voxel Space (Comanche Terrain Rendering)
1:14:34
Understanding C++ Vector (Dynamic Arrays)
0:53:32
How Retro Video Game Graphics Work
0:35:01
Linear Collision Resolution in 2D Game Physics
0:48:03
Tools to make a Game Engine in C++
0:18:29
3D Software Rendering Graphics Pipeline
0:37:02
Vector Rotation (Derivation & Geometric Proof)
0:29:13
Perspective Projection Matrix (Math for Game Developers)
0:10:08
Matrix Multiplication (A Simple Review)
0:32:08
Collision Detection with SAT (Math for Game Developers)
0:32:29
Math for Game Developers: Fundamentals of Calculus
0:16:26
Why do we use SDL with C & C++?
0:15:02
C++ Objects: Stack vs. Heap
0:18:21
Math for Game Developers: Why do we use 4x4 Matrices in 3D Graphics?
0:21:52
Introduction to Object-Oriented Programming with Lua
0:11:44
Installing Lua on Windows Terminal & VS Code
0:14:58
How to link SDL 2 with Visual Studio on Windows (2021)
0:18:07
GDB Debugging: How to Debug a C/C++ program
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