Just How Broken Was Fallout: New Vegas?

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Episode 60 of FNV The Cutting Room Floor, an in-depth investigation into the cut content, design and development of Fallout: New Vegas. In this episode, we take a look at how New Vegas was changed by Obsidian in it's patch process, from the initial release all the way to the final patch.
#fallout, #newvegas, #newvegascutcontent
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I remember having to wear a specific cowboy hat to enter the strip without crashing

OleNesie
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I remember laughing so hard I cried because one time starting FNV, Doc Mitchell's head was rotating like a clock when you first wake up. He tilts his head, but the tilt went all the way. The perfect glitch for just waking up from brain surgery.

Mantorok
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Power-sliding like a rockstar while eating raw rat is such a powerful sentence

ethancj
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The ant nectar addiction being incurable wasn't a bug it was a feature. The FNV devs knew how dangerously addicting that stuff is.

highwaytoparistx
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It warms my heart to see some of these old bugs brought back so newer generations can enjoy them in Fallout 76.

meatblocker
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My favorite bug I ever had was in the final fight with Lanius. This was far from my first time beating the game, but it had been my first playthrough in a long while, so I forgot just how tough he can actually be and was woefully unprepared for the fight: not enough ammo for my good guns, no good armor, not enough stimpaks, just about every mistake you could make, and to top it off I was stuck on console so couldn't quicksave or use commands or anything to finish him off. After dying for the, oh let's say, umpteenth time, I was about to give up and load the ol' ancient save of defeat when the miraculous hand of the gamebryo engine reached down, causing Lanius to glitch on a rock, launch 500 feet up into the air, and fall all the way back down and die immediately on impact, all while my dusty bloody stupid ass was watching incredulously like it was a freaking cartoon.

Needless to say, General Oliver's congratulations on my combat achievements were especially hilarious that time around.

natewilkie
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I’m pretty sure the only real reason NV didn’t get a great Metacritic score was all of the bugs at launch, if Obsidian had a little more time to fix things up before release it would’ve been great

enclavesoldier
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Cazadors chasing you to the ends of the entire map? That sounds about right.

chavezchavo
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The reason hair would disappear in water is due to layers on a camera. The hair would be rendered after the water. So you would see the water first. I screw rendering layers up all the time in unity.

playerid
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There was a bug at launch that for some reason made my character short-sighted. The image became really blurry just a few meters in front of me by the time I arrived at the Gomorrah casino. It was permanent for that playthrough and it was my first ever. So yeah, things were pretty sour but the game was interesting enough for me to beat it. The bug never occured again.

CsubAzUrmedve
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I remember playing up to level 30 with the launch retail version on ps3 because i didn't hook it up to the internet. Watching this video made me feel like I was playing bingo.

JXHN_CONNOR
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One bug that I love that apparently still works is that if you "change your mind" and respec your character at the start, you keep the bonus skill points from your chosen proficiencies if you choose the same ones and then get the bonus AGAIN after the respec. You can even do it once more when you do old world blues since it has a one off respec as well. So thats a total of three times you get a bump to a couple of your skills and saves a TON of points for other things.

BlastedOblivion
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My favorite new Vegas bug that I’ve experienced was after telling Jason Bright and his flock that they could go down to the basement I noticed some Rad-away on a shelf and went to steal it, but the interaction wasn’t working and I didn’t even see press e to steal on the screen. Then confused I opened the pip-boy only for it to have no interface, then wham leaving it the ui was stuck in place. So now realizing that I was the victim of one real nasty bug I tried to leave the area, but right as could see the door to leave the cell collision on the floor failed causing me to fall into the void. Then the game crashed. Reloaded back in fine and didn’t happen again.
Really nice to know there is never a lack of things to discover in New Vegas.

iamwordsd
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I think it's awesome that Josh spent what is effectively his free-time pouring heart and soul into fixing up things in F:NV even way after release.
It's nice to see Dev's truly care for the product they put out and try to make it the best gaming experience it can be.

Ztygs
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Damn, this was a blast from the past. My favorite pre-patch glitch was how my screen turned completely purple every time I faced directly north. It made the trip to Vegas memorable, since I remember it clearly almost 11 years later. Went from Novac to the 188 and then on to Freeside walking at an angle.

I was all over the Bethesda Fallout Forums for years, rip.

briansebor
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I remember playing on PS3 at launch. I liked how you could use the anti-materiel rifle's incendiary round to light enemies on fire without shooting. You just had to target them in VATS and they'd be ignited once you exited. My best guess is that it had something to do with how damage threshold was calculated.

Mirthful_Midori
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Took the day off to play FNV on release. Started at 8am. Gave up and went to work at 9:30.

CorvoFG
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This is why you should always wait a while to get a new game. Also, the Creation Engine is highly moddable but mostly held together with duct tape and shoe strings.

nimbylive
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22:18 I love it how you said "unfortunately" instead of fortunately because is Oliver Swanick

Dabadi
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Literally every copy of New Vegas is personalized

gravitycat