Skyrim: 5 More Out of Map Secrets You Missed in The Elder Scrolls 5: Skyrim – TES 5 Easter Eggs

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Skyrim is a humongous game, with a massive playable world for the Dragonborn to traverse and explore. However, The Elder Scrolls 5 is far from endless, and there are indeed boundaries in how far we can go. Should the player attempt to leave Skyrim, they’ll be greeted by a spectacular suite of invisible walls and barriers that are meant to contain the Dovahkiin. But, with the help of a variety of console commands and mods, we can break through these restrictions and venture to areas of the game Bethesda never intended for us to see, and indeed, many of these areas are loaded with interesting sights and neat Easter Eggs. So today we’ll be taking a look at five more out of the map secrets you missed in The Elder Scrolls 5: Skyrim.
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When I used to do mapmaking, I'd put bright textures outside of inclosed playable areas so that I could see if there were any cracks in the geometry. For example, if two walls didn't connect properly, you'd be able to easily identify it because there would be a bright green line between the two walls. This is especially helpful in dark/dimly lit areas. I'd imagine that it'd be a similar reason they did that in Blackreach.

FizzyWM
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Deadra: we are unknowable and incomprehensible, and take any form we please.
Mephala: I'm gonna be a box.

kylethomas
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There’s this weird tower in Cyrodiil everyone’s talking about, ain’t got nothin on the Cloud District tho

nazeem
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12:00 I believe it's more than just "they had to have an actor to make the voice appear." The audio is in stereo so you can detect where a voice is coming from. They wanted the voice to sound like it was a person behind the door, so they had to put an entity right there and attach a voice to it; otherwise they could've attached the voice to an invisible/offscreen object and just set the voice to come from all directions (like Meridia's loud-ass voice). The reason they used an inanimate object was so it wouldn't be detectable with spells or shouts like Aura Whisper, and couldn't be damaged or staggered out of position with AOE damage like runes or fireballs.

MinishMoosen
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Makes you think what the Dark Brotherhood's whispering doors actually look like.

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My Body : Needs Sleep
My Brain : Needs Answers

sspilex
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When you want to sleep but then Nate is like: *NO*

DanielDornekDorda
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"Let me guess, someone stole your sweet roll"

Nate: *spawns 500 in the center of town*

DerNomade
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"Sea of water" ah yes, as opposed to a sea of stone

HexManiac-nfyg
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Nazeem: Do you get to the cloud district very often?
Nords: Do you get to Sovngarde very often?

spaceunicorn
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"Bethesda decided on a static box"
Nightstands all over the world: "Am I a joke to you"

LucidRobYT
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Do Mephala's drawers open and close as she speaks😂
In my mind they do now

arceuslordofcreation
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*there's a potato in the fire*
When you've discovered absolutely everything you can possibly discover in the game.

charliefawn
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I remember when I first played Skyrim I somehow broke through an invisible barrier, and was walking along a seemingly endless mountain path. I also remember noticing after a while the music stopped playing, which made the trek through that endless pathway much creepier.

kingdomcome
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With the name "DBTest" That makes me believe it was a test for the Dragonborn DLC. IIRC, when the Dragonborn DLC took you to Apocrypha to fight Miraak, some of the walkways and bridges would bend in a similar manner that we see in the "DLC1DBTest" cell. Though the prefix of "DLC1" would reasonably lead you to believe it was for Dawnguard, perhaps the Dragonborn DLC was intended to be released first, but had to be delayed? Bethesda is nothing if not (relatively) consistent with their naming.

I dabble in modding here and there, and the Skyrim DLC assets are always easy to find because they're labelled appropriately. Anyways, hope this information was useful. If I'm mistaken with my claim of the moving walkways in the Dragonborn DLC, please forgive me. It's been a while since I've performed a full playthrough (though I recently started a new one).

SlendyMctendies
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You forgot the 9th one - the world when you're on sleeping tree sap

maya.
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Tiny detail idea: SEE WHAT CLAVICUS VILE SAYS IF YOU DO HIS QUEST AND ASK FOR LIMITLESS POWER BEFORE DISCOVERING YOUR DRAGONBORN

mostmagicpickle
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“Brief but epic” well one of those words certainly describes the final battle with Alduin

logandh
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My console just crashed while playing Skyrim. So cool that I can watch this while it reboots!

rachelgonzalez
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The Daedra armor wearing guy in the thumbnail reaching out to you, past the text, is a nice touch! :D

gaolbreak