New Tileset Editor in Godot 3.1: Preview and Tutorial

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Let's look at the upcoming Tileset Editor in Godot 3.1! This is the first Preview Tutorial: a quick rundown of an alpha feature, with an already near-final design.

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Holy cow. This is a major workflow improvement. Godot seems to be improving at an alarming rate.

uheartbeast
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A quick tutorial I made both for the Godot course, and available to everyone as... well, Mariano did a great job on this new editor! It's a much welcome addition to Godot 3.1 😄
When will Godot 3.1 be out? When it's ready. It already works well, but there are many small bugs to fix to give you a smooth experience.

Gdquest
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WOW, what an amazing presentation Nathan!
I have done quite a few tutorials on Tilemaps in Unity .
But THIS is way more intuitive to handle and after this video I am full into it.
The sky is the limit, Godot!

DHofmann
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Wow, , , godot is becoming a perfect engine!

Pspisripoff
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Tip: to get the depth in 2d tilemaps in a Zelda style game, you can place player and mobs as a child of the tilemap node and activate the "Y Sort" option. The map tree should look like this:
V - LevelMap (Node2D)
V V - Backgroud1 (Tilemap) <-- grass, water, etc.
V V - Objects (Tilemap with Y Sort on) <--- trees, walls, etc.
V V V - Player (Scene with all the stuff)
V V V - Mobs (istanced scenes)
V V - Foreground (Tilemap) < --- Clouds, Roofs, etc

ReConan
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I'm really getting to love this Guy! He seems to get all my doubts and clears them even before I ask them!

umeshkumarasamy
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Can't wait for Godot 3.1! This and the kinematic body improvements will be very useful.

venompaco
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Nice Improvements.Thanks GDquest for this review.

ukrsolid
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Damnit! This new tile editor is so freaking amazing!

mr.hoothoot
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You are great man, I'm starting in this game dev things and your channel is the best thing I found on youtube for godot

kamisama
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I am very happy for this vid, it explained auto tiles so well!

Gakusangi
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Very nice. When I created my game, Deluxe Pacman 2, which I programmed from scratch, this was one of the features of my game's editor which I found made it immensely easier to edit, so it's nice to see a similar feature on Godot. I am really liking Godot from what i have seen so far.

NeilRoy
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Finally! The old way was so awkward and weird. Super nice to have autotile as well. Godot is getting better and better :]

Prautfut
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This is awesome! Thanks for presenting this feature.

jaysanprogramming
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Great help. Thanks for this and other content i am going to check out soon

nicowagner
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I jumped to the beta for this. wonderful improvement.

EthanLR
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It's exceptional. It just simplifies everything.

arcanis
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"This is a preview so note that you have to build Godot from source to test this"

Laughs/cries in Arch Linux

juliavanderkris
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For everyone having problems with the autotile in Godot 3.1+, instead of checking is autotile, when you click the tileset in your TileMap, a new panel should open up. INSIDE that pannel, you want to click DirtAutoTile, and then at the top of that panel, click "+ New Autotile"

Warionator
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Great presentation,
Simple and easy to follow
You're Amazing Nathan !

Godot is much better now ! :D

gnaxon