Using the Tileset Editor in Godot 3.1 (tutorial)

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With the tree you can adjust the placement on the tile by using the "Tex Offset" property (eg. (-24, -48) to centre the base of the tree in the tile) and do the same with "Shape Offset" property to make the collision shape match.

notsurt
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Wow! This is like heaven comparing to the tilemaps functionality in Unity! Thank you for this tutorial!

jsarnowski
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you can actually change the offset of the texture, just missed the "Tex Offset" property in the selected tile options, not sure if it makes a difference for the z index tho
EDIT: it does make a difference! no need for a second layer just for bigger props

Zen-rwfz
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Wow! The tileset editor is way more powerful than I realized!

joshuaanderson
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Thanks for this video it is a very useful feature! I didn't knew it was so many options to play around with : )

snowcode
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Great tutorial! Thank you, helped me a lot!

megastkgames
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not sure if anyone mentioned this, but the last couple minutes is a different way of doing things; in the settings for the individual tileset objects, you can change the z index to change what goes on top.

zacktheslayer
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You mentioned in the tutorial the tileset used here would be linked in the description - any chance you could add that in, as it's currently missing :)

bopsap.gammazape
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Thank you.I was struggling a lot with autotile

kvcs_mark
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If you want to have your props in the same Tilemap, it seems that you can set a "z index" in the tileset editor. Should take a look at that and see what it does.

minutemovies
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This tutorial has helped me a lot and really stood out from the others. Thanks for explaining everything in detail. Great job!

eliaszielke
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best video of tilesets great explained! thanks

christopherk
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If you want to select a specific tile from an auto tile, just click the “disable autotile” above the selection sidebar

DroidBeta
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In case you got here from the tileset preview video: I'm linking to this tutorial that will "officially" come out next week, as I'm moving to Japan again in a few days. This way it's all set up and I don't risk forgetting it on the release date.

Gdquest
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Thx for the content
am new to godot and i have an issue with collision in autotiling: how can i make two collision rectangles in the same tile square when autotiling. (the purpose is to make an autotile for a tube tunnel and need to collisde with both sides but not the entrence)
thank you

yacinemaaroufi
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THANK YOU. Can you please show how to set up collisions for the AutoTitle (so that my player can't walk right through my newly created map edges). I've play around with it, but can't seem to get it to work consistently (some titles can walk through, some get collision, some get a mystery wall several titles away from the actually wall). Thanks in advance

Vejitasei
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Thank you, GDQuest - Super helpful!

BTW, what tool/app do you use to draw the red arrows over your current working screen?

jeffstern
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Thank you, . This was extremely helpful.

StefanHolmes
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i have an issue. when i load the tilemap i draw ion inkscape into the node, it doesnt appear snapped in the grid, its like it was sligthly moved to the left. In the inkscape project it was well snapped to the grid, 16x16 (same px size I set on godot). can anyone help me?

federicorenkine
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Yessss! I think I'll give your method a try on my channel 😎😏

DarryQueen