Godot 4 GridMap Tutorial - TileMaps, but 3D

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In this Godot 4.1.1 tutorial video I talk about how we can use grid maps in order to create fast levels. I discuss everything you need in order to start using GridMaps, including MeshLibraries, how to navigate the GridMap interface, and tips and tricks to avoid common issues when using them. Gridmaps are an important tool in Godot level design because they let you use the benefits of multimeshes without having to write code.

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1:40 if you press shift+f you go on free view mode

vn
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For anyone using Kenny assets (or something similar) where you follow along but can't get any meshes to show up in the library resource:

Use the OBJ format instead of the GLTF
Instead of adding all of them as a child directly to the node, drag them all at once into the editor and they'll get added as a mesh
Select them all in the scene tree and reset their transform
Export as normal

I hope this helped someone, because it took me about an hour to figure out lol

IsThisLossE
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Perhaps my favorite Godot video so far... It's quick, to the point, and just saved me a crapload of time. Thank you so much.

BillChmura
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Deselect *Merge With Existing* option when exporting to overwrite - otherwise it will merge the libraries creating duplicate meshes for the meshes that were updated.

CobainSnake
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wow this is amazing. so much information is being shot at me as fast as possible

bonsaipropaganda
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FYI, you can layer the gridmaps. So say you want a wall, but you also want extra stuff from the same tileset on it. Make another gridmap and boom you can stack it.

Deathend
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I was apprehensive about watching these tutorial videos but I love you for finally showing me how to fill. I managed to find shift + f for freecam on my own, but great to see others told you about it too.

Really feels like there should be an easier place for all this information as it makes gridmaps feel incomplete when really all the things you need are secretly there somewhere.

WhoPlaysMc
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thank you so much bro, your an actual life saver for real <3 love the content keep up the fantastic work bro :)

adzee
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tip: make the mesh library in one blender and glb file, godot will recognize the separate meshes and makes it really easy to generate collision shapes

knaxel
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Quick Straight to the Point Perfect... thanks

pikachufan
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cool video format, short ant straight to the point. Great stuff.

alexeykurilo
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big help ty. Pls keep making more videos

Spas
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Great tutorial.It was extremely helpful. I didn't quite catch how you stacked the items in layers.

scottwhalen
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Hey, can you post the project or full environment settings to recreate your scene? I tried playing with the values you show in the video but it doesn't come close to how nice your scene looks!

cam
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Question: isn't this horrible for performance since most of the faces are inside the level? There doesn't appear to be any face culling system.

kadincool
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Great stuff. Would you fulfill these requests?
-How to make an interactable door/window.
-How to add those doors/windows to an already existing walls.

kuroganeyuu
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I considered leaving a like and i hope to see you back with tutorials like this (can be a bit longer so you can monetize a bit more if possible ^^ )

besnardxavier
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Hey, thank you for this simple tutorial. Got one problem with lighting not affecting the gridmap, I mean when I change light settings on the World Environment the tiles of the GridMap are not affected at all by the light. Do you have any hint about it? I'm using forward+ and the same kenney assets as you do. Btw, the water (using the same shader as you) is affected by light settings.

mikecodev
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Grid maps need a LOT of work before they are useful, right now it feels like they are more of a lesson in perseverance than useful. Here is hoping they improve this feature in the future!

FrvrTmrrw
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More... I need more of this!. Love it. Thanks. Sub and Liked

kaitygames